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@ -91,6 +91,7 @@ public:
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return {};
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}
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virtual void LoadString(const std::string& load) = 0;
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virtual std::string Canonicalize() const = 0;
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virtual const std::string& GetLabel() const = 0;
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virtual std::string DefaultToString() const = 0;
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virtual bool Save() const = 0;
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@ -102,7 +103,7 @@ public:
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virtual std::string MinVal() const = 0;
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virtual std::string MaxVal() const = 0;
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virtual bool UsingGlobal() const {
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return false;
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return true;
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}
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};
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@ -245,7 +246,7 @@ protected:
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} else if constexpr (std::is_same<Type, bool>()) {
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return value_ ? "true" : "false";
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} else if (std::is_same<Type, AudioEngine>()) {
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return TranslateEnum(value_);
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return CanonicalizeEnum(value_);
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} else {
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return std::to_string(static_cast<u64>(value_));
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}
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@ -321,6 +322,13 @@ public:
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}
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}
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[[nodiscard]] std::string constexpr Canonicalize() const override {
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if constexpr (std::is_enum<Type>::value) {
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return CanonicalizeEnum(this->GetValue());
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}
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return ToString(this->GetValue());
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}
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/**
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* Returns the save preference of the setting i.e. when saving or reading the setting from a
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* frontend, whether this setting should be skipped.
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@ -560,8 +568,8 @@ struct Values {
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linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
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// Cpu
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SwitchableSetting<CPUAccuracy, true> cpu_accuracy{linkage, CPUAccuracy::Auto,
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CPUAccuracy::Auto, CPUAccuracy::Paranoid,
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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"cpu_accuracy", Category::Cpu};
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// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
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Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu};
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@ -657,28 +665,28 @@ struct Values {
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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SwitchableSetting<GPUAccuracy, true> gpu_accuracy{linkage,
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GPUAccuracy::High,
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GPUAccuracy::Normal,
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GPUAccuracy::Extreme,
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SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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GpuAccuracy::High,
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GpuAccuracy::Normal,
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GpuAccuracy::Extreme,
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"gpu_accuracy",
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Category::RendererAdvanced,
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true,
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true};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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"nvdec_emulation", Category::Renderer};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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AstcDecodeMode::CPU,
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AstcDecodeMode::CPU,
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AstcDecodeMode::CPUAsynchronous,
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AstcDecodeMode::Cpu,
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AstcDecodeMode::Cpu,
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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Category::Renderer};
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Setting<VSyncMode, true> vsync_mode{linkage,
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VSyncMode::FIFO,
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VSyncMode::Fifo,
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VSyncMode::Immediate,
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VSyncMode::FIFORelaxed,
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VSyncMode::FifoRelaxed,
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"use_vsync",
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Category::Renderer,
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true,
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@ -686,7 +694,7 @@ struct Values {
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
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Category::RendererAdvanced};
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SwitchableSetting<ShaderBackend, true> shader_backend{
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linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV,
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linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
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"shader_backend", Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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@ -730,7 +738,7 @@ struct Values {
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Language::PortugueseBrazilian,
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"language_index",
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Category::System};
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SwitchableSetting<Region, true> region_index{linkage, Region::USA, Region::Japan,
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SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
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Region::Taiwan, "region_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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TimeZone::Auto, TimeZone::Zulu,
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