gl_state: Change SetDefaultViewports to use default constructor

master
ReinUsesLisp 2019-10-29 21:16:03 +07:00
parent c7698d0bc8
commit d3651b0b82
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1 changed files with 2 additions and 13 deletions

@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include <iterator> #include <iterator>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h" #include "common/assert.h"
@ -85,19 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
OpenGLState::OpenGLState() = default; OpenGLState::OpenGLState() = default;
void OpenGLState::SetDefaultViewports() { void OpenGLState::SetDefaultViewports() {
for (auto& item : viewports) { std::fill(std::begin(viewports), std::end(viewports), Viewport{});
item.x = 0;
item.y = 0;
item.width = 0;
item.height = 0;
item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f;
item.scissor.enabled = false;
item.scissor.x = 0;
item.scissor.y = 0;
item.scissor.width = 0;
item.scissor.height = 0;
}
depth_clamp.far_plane = false; depth_clamp.far_plane = false;
depth_clamp.near_plane = false; depth_clamp.near_plane = false;