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@ -374,6 +374,8 @@ void Config::ReadValues() {
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qt_config->value("use_disk_shader_cache", false).toBool();
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qt_config->value("use_disk_shader_cache", false).toBool();
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Settings::values.use_accurate_gpu_emulation =
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Settings::values.use_accurate_gpu_emulation =
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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qt_config->value("use_asynchronous_gpu_emulation", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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@ -633,6 +635,8 @@ void Config::SaveValues() {
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
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qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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qt_config->setValue("use_asynchronous_gpu_emulation",
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Settings::values.use_asynchronous_gpu_emulation);
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// Cast to double because Qt's written float values are not human-readable
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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