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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <smmintrin.h>
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#include "common/x64/abi.h"
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@ -19,73 +20,73 @@ namespace Shader {
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using namespace Gen;
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typedef void (JitCompiler::*JitFunction)(Instruction instr);
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typedef void (JitShader::*JitFunction)(Instruction instr);
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const JitFunction instr_table[64] = {
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&JitCompiler::Compile_ADD, // add
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&JitCompiler::Compile_DP3, // dp3
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&JitCompiler::Compile_DP4, // dp4
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&JitCompiler::Compile_DPH, // dph
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&JitShader::Compile_ADD, // add
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&JitShader::Compile_DP3, // dp3
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&JitShader::Compile_DP4, // dp4
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&JitShader::Compile_DPH, // dph
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nullptr, // unknown
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&JitCompiler::Compile_EX2, // ex2
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&JitCompiler::Compile_LG2, // lg2
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&JitShader::Compile_EX2, // ex2
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&JitShader::Compile_LG2, // lg2
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nullptr, // unknown
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&JitCompiler::Compile_MUL, // mul
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&JitCompiler::Compile_SGE, // sge
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&JitCompiler::Compile_SLT, // slt
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&JitCompiler::Compile_FLR, // flr
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&JitCompiler::Compile_MAX, // max
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&JitCompiler::Compile_MIN, // min
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&JitCompiler::Compile_RCP, // rcp
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&JitCompiler::Compile_RSQ, // rsq
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&JitShader::Compile_MUL, // mul
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&JitShader::Compile_SGE, // sge
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&JitShader::Compile_SLT, // slt
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&JitShader::Compile_FLR, // flr
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&JitShader::Compile_MAX, // max
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&JitShader::Compile_MIN, // min
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&JitShader::Compile_RCP, // rcp
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&JitShader::Compile_RSQ, // rsq
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nullptr, // unknown
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nullptr, // unknown
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&JitCompiler::Compile_MOVA, // mova
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&JitCompiler::Compile_MOV, // mov
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&JitShader::Compile_MOVA, // mova
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&JitShader::Compile_MOV, // mov
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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&JitCompiler::Compile_DPH, // dphi
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&JitShader::Compile_DPH, // dphi
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nullptr, // unknown
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&JitCompiler::Compile_SGE, // sgei
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&JitCompiler::Compile_SLT, // slti
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&JitShader::Compile_SGE, // sgei
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&JitShader::Compile_SLT, // slti
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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&JitCompiler::Compile_NOP, // nop
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&JitCompiler::Compile_END, // end
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&JitShader::Compile_NOP, // nop
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&JitShader::Compile_END, // end
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nullptr, // break
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&JitCompiler::Compile_CALL, // call
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&JitCompiler::Compile_CALLC, // callc
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&JitCompiler::Compile_CALLU, // callu
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&JitCompiler::Compile_IF, // ifu
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&JitCompiler::Compile_IF, // ifc
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&JitCompiler::Compile_LOOP, // loop
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&JitShader::Compile_CALL, // call
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&JitShader::Compile_CALLC, // callc
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&JitShader::Compile_CALLU, // callu
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&JitShader::Compile_IF, // ifu
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&JitShader::Compile_IF, // ifc
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&JitShader::Compile_LOOP, // loop
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nullptr, // emit
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nullptr, // sete
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&JitCompiler::Compile_JMP, // jmpc
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&JitCompiler::Compile_JMP, // jmpu
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&JitCompiler::Compile_CMP, // cmp
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&JitCompiler::Compile_CMP, // cmp
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitShader::Compile_JMP, // jmpc
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&JitShader::Compile_JMP, // jmpu
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&JitShader::Compile_CMP, // cmp
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&JitShader::Compile_CMP, // cmp
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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};
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// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
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@ -137,6 +138,25 @@ static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
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/// Raw constant for the destination register enable mask that indicates all components are enabled
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static const u8 NO_DEST_REG_MASK = 0xf;
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/**
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* Get the vertex shader instruction for a given offset in the current shader program
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* @param offset Offset in the current shader program of the instruction
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* @return Instruction at the specified offset
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*/
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static Instruction GetVertexShaderInstruction(size_t offset) {
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return { g_state.vs.program_code[offset] };
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}
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static void LogCritical(const char* msg) {
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LOG_CRITICAL(HW_GPU, msg);
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}
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void JitShader::Compile_Assert(bool condition, const char* msg) {
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if (!condition) {
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ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
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}
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}
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/**
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* Loads and swizzles a source register into the specified XMM register.
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* @param instr VS instruction, used for determining how to load the source register
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@ -144,7 +164,7 @@ static const u8 NO_DEST_REG_MASK = 0xf;
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* @param src_reg SourceRegister object corresponding to the source register to load
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* @param dest Destination XMM register to store the loaded, swizzled source register
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*/
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void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
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void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
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X64Reg src_ptr;
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size_t src_offset;
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@ -216,7 +236,7 @@ void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, Source
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}
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}
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void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
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void JitShader::Compile_DestEnable(Instruction instr,X64Reg src) {
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DestRegister dest;
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unsigned operand_desc_id;
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
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@ -263,7 +283,7 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
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}
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}
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void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
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void JitShader::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
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MOVAPS(scratch, R(src1));
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CMPPS(scratch, R(src2), CMP_ORD);
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@ -276,7 +296,7 @@ void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::
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ANDPS(src1, R(scratch));
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}
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void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
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void JitShader::Compile_EvaluateCondition(Instruction instr) {
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// Note: NXOR is used below to check for equality
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switch (instr.flow_control.op) {
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case Instruction::FlowControlType::Or:
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@ -307,23 +327,23 @@ void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
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}
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}
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void JitCompiler::Compile_UniformCondition(Instruction instr) {
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void JitShader::Compile_UniformCondition(Instruction instr) {
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int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool));
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CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0));
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}
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BitSet32 JitCompiler::PersistentCallerSavedRegs() {
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BitSet32 JitShader::PersistentCallerSavedRegs() {
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return persistent_regs & ABI_ALL_CALLER_SAVED;
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}
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void JitCompiler::Compile_ADD(Instruction instr) {
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void JitShader::Compile_ADD(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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ADDPS(SRC1, R(SRC2));
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_DP3(Instruction instr) {
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void JitShader::Compile_DP3(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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@ -342,7 +362,7 @@ void JitCompiler::Compile_DP3(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_DP4(Instruction instr) {
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void JitShader::Compile_DP4(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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@ -359,7 +379,7 @@ void JitCompiler::Compile_DP4(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_DPH(Instruction instr) {
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void JitShader::Compile_DPH(Instruction instr) {
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
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@ -391,7 +411,7 @@ void JitCompiler::Compile_DPH(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_EX2(Instruction instr) {
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void JitShader::Compile_EX2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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MOVSS(XMM0, R(SRC1));
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@ -404,7 +424,7 @@ void JitCompiler::Compile_EX2(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_LG2(Instruction instr) {
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void JitShader::Compile_LG2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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MOVSS(XMM0, R(SRC1));
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@ -417,14 +437,14 @@ void JitCompiler::Compile_LG2(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MUL(Instruction instr) {
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void JitShader::Compile_MUL(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_SGE(Instruction instr) {
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void JitShader::Compile_SGE(Instruction instr) {
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
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@ -439,7 +459,7 @@ void JitCompiler::Compile_SGE(Instruction instr) {
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Compile_DestEnable(instr, SRC2);
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}
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void JitCompiler::Compile_SLT(Instruction instr) {
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void JitShader::Compile_SLT(Instruction instr) {
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
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@ -454,7 +474,7 @@ void JitCompiler::Compile_SLT(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_FLR(Instruction instr) {
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void JitShader::Compile_FLR(Instruction instr) {
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|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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|
if (Common::GetCPUCaps().sse4_1) {
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@ -467,7 +487,7 @@ void JitCompiler::Compile_FLR(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MAX(Instruction instr) {
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void JitShader::Compile_MAX(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
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@ -475,7 +495,7 @@ void JitCompiler::Compile_MAX(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MIN(Instruction instr) {
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void JitShader::Compile_MIN(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
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@ -483,7 +503,7 @@ void JitCompiler::Compile_MIN(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MOVA(Instruction instr) {
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void JitShader::Compile_MOVA(Instruction instr) {
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SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] };
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if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
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@ -528,12 +548,12 @@ void JitCompiler::Compile_MOVA(Instruction instr) {
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}
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}
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void JitCompiler::Compile_MOV(Instruction instr) {
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void JitShader::Compile_MOV(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_RCP(Instruction instr) {
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void JitShader::Compile_RCP(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
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@ -544,7 +564,7 @@ void JitCompiler::Compile_RCP(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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|
}
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void JitCompiler::Compile_RSQ(Instruction instr) {
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|
void JitShader::Compile_RSQ(Instruction instr) {
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|
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
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@ -555,36 +575,41 @@ void JitCompiler::Compile_RSQ(Instruction instr) {
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|
|
Compile_DestEnable(instr, SRC1);
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|
|
}
|
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|
void JitCompiler::Compile_NOP(Instruction instr) {
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|
|
void JitShader::Compile_NOP(Instruction instr) {
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|
|
}
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|
|
void JitCompiler::Compile_END(Instruction instr) {
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|
|
|
void JitShader::Compile_END(Instruction instr) {
|
|
|
|
|
ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
|
|
|
|
|
RET();
|
|
|
|
|
}
|
|
|
|
|
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|
|
|
void JitCompiler::Compile_CALL(Instruction instr) {
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|
|
|
|
unsigned offset = instr.flow_control.dest_offset;
|
|
|
|
|
while (offset < (instr.flow_control.dest_offset + instr.flow_control.num_instructions)) {
|
|
|
|
|
Compile_NextInstr(&offset);
|
|
|
|
|
}
|
|
|
|
|
void JitShader::Compile_CALL(Instruction instr) {
|
|
|
|
|
// Push offset of the return
|
|
|
|
|
PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
|
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|
|
|
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|
|
// Call the subroutine
|
|
|
|
|
FixupBranch b = CALL();
|
|
|
|
|
fixup_branches.push_back({ b, instr.flow_control.dest_offset });
|
|
|
|
|
|
|
|
|
|
// Skip over the return offset that's on the stack
|
|
|
|
|
ADD(64, R(RSP), Imm32(8));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_CALLC(Instruction instr) {
|
|
|
|
|
void JitShader::Compile_CALLC(Instruction instr) {
|
|
|
|
|
Compile_EvaluateCondition(instr);
|
|
|
|
|
FixupBranch b = J_CC(CC_Z, true);
|
|
|
|
|
Compile_CALL(instr);
|
|
|
|
|
SetJumpTarget(b);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_CALLU(Instruction instr) {
|
|
|
|
|
void JitShader::Compile_CALLU(Instruction instr) {
|
|
|
|
|
Compile_UniformCondition(instr);
|
|
|
|
|
FixupBranch b = J_CC(CC_Z, true);
|
|
|
|
|
Compile_CALL(instr);
|
|
|
|
|
SetJumpTarget(b);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_CMP(Instruction instr) {
|
|
|
|
|
void JitShader::Compile_CMP(Instruction instr) {
|
|
|
|
|
using Op = Instruction::Common::CompareOpType::Op;
|
|
|
|
|
Op op_x = instr.common.compare_op.x;
|
|
|
|
|
Op op_y = instr.common.compare_op.y;
|
|
|
|
@ -627,7 +652,7 @@ void JitCompiler::Compile_CMP(Instruction instr) {
|
|
|
|
|
SHR(64, R(COND1), Imm8(63));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_MAD(Instruction instr) {
|
|
|
|
|
void JitShader::Compile_MAD(Instruction instr) {
|
|
|
|
|
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
|
|
|
|
|
|
|
|
|
|
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
|
|
|
|
@ -644,9 +669,8 @@ void JitCompiler::Compile_MAD(Instruction instr) {
|
|
|
|
|
Compile_DestEnable(instr, SRC1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_IF(Instruction instr) {
|
|
|
|
|
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards if-statements (%d -> %d) not supported",
|
|
|
|
|
*offset_ptr, instr.flow_control.dest_offset.Value());
|
|
|
|
|
void JitShader::Compile_IF(Instruction instr) {
|
|
|
|
|
Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
|
|
|
|
|
|
|
|
|
|
// Evaluate the "IF" condition
|
|
|
|
|
if (instr.opcode.Value() == OpCode::Id::IFU) {
|
|
|
|
@ -676,10 +700,9 @@ void JitCompiler::Compile_IF(Instruction instr) {
|
|
|
|
|
SetJumpTarget(b2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_LOOP(Instruction instr) {
|
|
|
|
|
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards loops (%d -> %d) not supported",
|
|
|
|
|
*offset_ptr, instr.flow_control.dest_offset.Value());
|
|
|
|
|
ASSERT_MSG(!looping, "Nested loops not supported");
|
|
|
|
|
void JitShader::Compile_LOOP(Instruction instr) {
|
|
|
|
|
Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
|
|
|
|
|
Compile_Assert(!looping, "Nested loops not supported");
|
|
|
|
|
|
|
|
|
|
looping = true;
|
|
|
|
|
|
|
|
|
@ -705,10 +728,7 @@ void JitCompiler::Compile_LOOP(Instruction instr) {
|
|
|
|
|
looping = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_JMP(Instruction instr) {
|
|
|
|
|
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards jumps (%d -> %d) not supported",
|
|
|
|
|
*offset_ptr, instr.flow_control.dest_offset.Value());
|
|
|
|
|
|
|
|
|
|
void JitShader::Compile_JMP(Instruction instr) {
|
|
|
|
|
if (instr.opcode.Value() == OpCode::Id::JMPC)
|
|
|
|
|
Compile_EvaluateCondition(instr);
|
|
|
|
|
else if (instr.opcode.Value() == OpCode::Id::JMPU)
|
|
|
|
@ -718,30 +738,38 @@ void JitCompiler::Compile_JMP(Instruction instr) {
|
|
|
|
|
|
|
|
|
|
bool inverted_condition = (instr.opcode.Value() == OpCode::Id::JMPU) &&
|
|
|
|
|
(instr.flow_control.num_instructions & 1);
|
|
|
|
|
|
|
|
|
|
FixupBranch b = J_CC(inverted_condition ? CC_Z : CC_NZ, true);
|
|
|
|
|
fixup_branches.push_back({ b, instr.flow_control.dest_offset });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Compile_Block(instr.flow_control.dest_offset);
|
|
|
|
|
void JitShader::Compile_Block(unsigned end) {
|
|
|
|
|
while (program_counter < end) {
|
|
|
|
|
Compile_NextInstr();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitShader::Compile_Return() {
|
|
|
|
|
// Peek return offset on the stack and check if we're at that offset
|
|
|
|
|
MOV(64, R(RAX), MDisp(RSP, 8));
|
|
|
|
|
CMP(32, R(RAX), Imm32(program_counter));
|
|
|
|
|
|
|
|
|
|
// If so, jump back to before CALL
|
|
|
|
|
FixupBranch b = J_CC(CC_NZ, true);
|
|
|
|
|
RET();
|
|
|
|
|
SetJumpTarget(b);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_Block(unsigned end) {
|
|
|
|
|
// Save current offset pointer
|
|
|
|
|
unsigned* prev_offset_ptr = offset_ptr;
|
|
|
|
|
unsigned offset = *prev_offset_ptr;
|
|
|
|
|
|
|
|
|
|
while (offset < end)
|
|
|
|
|
Compile_NextInstr(&offset);
|
|
|
|
|
|
|
|
|
|
// Restore current offset pointer
|
|
|
|
|
offset_ptr = prev_offset_ptr;
|
|
|
|
|
*offset_ptr = offset;
|
|
|
|
|
void JitShader::Compile_NextInstr() {
|
|
|
|
|
if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) {
|
|
|
|
|
Compile_Return();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Compile_NextInstr(unsigned* offset) {
|
|
|
|
|
offset_ptr = offset;
|
|
|
|
|
ASSERT_MSG(code_ptr[program_counter] == nullptr, "Tried to compile already compiled shader location!");
|
|
|
|
|
code_ptr[program_counter] = GetCodePtr();
|
|
|
|
|
|
|
|
|
|
Instruction instr = GetVertexShaderInstruction(program_counter++);
|
|
|
|
|
|
|
|
|
|
Instruction instr = *(Instruction*)&g_state.vs.program_code[(*offset_ptr)++];
|
|
|
|
|
OpCode::Id opcode = instr.opcode.Value();
|
|
|
|
|
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
|
|
|
|
|
|
|
|
|
@ -755,9 +783,35 @@ void JitCompiler::Compile_NextInstr(unsigned* offset) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CompiledShader* JitCompiler::Compile() {
|
|
|
|
|
const u8* start = GetCodePtr();
|
|
|
|
|
unsigned offset = g_state.regs.vs.main_offset;
|
|
|
|
|
void JitShader::FindReturnOffsets() {
|
|
|
|
|
return_offsets.clear();
|
|
|
|
|
|
|
|
|
|
for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) {
|
|
|
|
|
Instruction instr = GetVertexShaderInstruction(offset);
|
|
|
|
|
|
|
|
|
|
switch (instr.opcode.Value()) {
|
|
|
|
|
case OpCode::Id::CALL:
|
|
|
|
|
case OpCode::Id::CALLC:
|
|
|
|
|
case OpCode::Id::CALLU:
|
|
|
|
|
return_offsets.push_back(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Sort for efficient binary search later
|
|
|
|
|
std::sort(return_offsets.begin(), return_offsets.end());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitShader::Compile() {
|
|
|
|
|
// Reset flow control state
|
|
|
|
|
program = (CompiledShader*)GetCodePtr();
|
|
|
|
|
program_counter = 0;
|
|
|
|
|
looping = false;
|
|
|
|
|
code_ptr.fill(nullptr);
|
|
|
|
|
fixup_branches.clear();
|
|
|
|
|
|
|
|
|
|
// Find all `CALL` instructions and identify return locations
|
|
|
|
|
FindReturnOffsets();
|
|
|
|
|
|
|
|
|
|
// The stack pointer is 8 modulo 16 at the entry of a procedure
|
|
|
|
|
ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
|
|
|
|
@ -780,21 +834,31 @@ CompiledShader* JitCompiler::Compile() {
|
|
|
|
|
MOV(PTRBITS, R(RAX), ImmPtr(&neg));
|
|
|
|
|
MOVAPS(NEGBIT, MatR(RAX));
|
|
|
|
|
|
|
|
|
|
looping = false;
|
|
|
|
|
// Jump to start of the shader program
|
|
|
|
|
JMPptr(R(ABI_PARAM2));
|
|
|
|
|
|
|
|
|
|
while (offset < g_state.vs.program_code.size()) {
|
|
|
|
|
Compile_NextInstr(&offset);
|
|
|
|
|
// Compile entire program
|
|
|
|
|
Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
|
|
|
|
|
|
|
|
|
|
// Set the target for any incomplete branches now that the entire shader program has been emitted
|
|
|
|
|
for (const auto& branch : fixup_branches) {
|
|
|
|
|
SetJumpTarget(branch.first, code_ptr[branch.second]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (CompiledShader*)start;
|
|
|
|
|
// Free memory that's no longer needed
|
|
|
|
|
return_offsets.clear();
|
|
|
|
|
return_offsets.shrink_to_fit();
|
|
|
|
|
fixup_branches.clear();
|
|
|
|
|
fixup_branches.shrink_to_fit();
|
|
|
|
|
|
|
|
|
|
uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
|
|
|
|
|
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
|
|
|
|
|
|
|
|
|
|
LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
JitCompiler::JitCompiler() {
|
|
|
|
|
AllocCodeSpace(jit_cache_size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void JitCompiler::Clear() {
|
|
|
|
|
ClearCodeSpace();
|
|
|
|
|
JitShader::JitShader() {
|
|
|
|
|
AllocCodeSpace(MAX_SHADER_SIZE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Shader
|
|
|
|
|