Shader JIT: Fix SGE/SGEI NaN behavior
@ -434,10 +434,10 @@ void JitCompiler::Compile_SGE(Instruction instr) {
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
}
CMPPS(SRC1, R(SRC2), CMP_NLT);
CMPPS(SRC2, R(SRC1), CMP_LE);
ANDPS(SRC1, R(ONE));
ANDPS(SRC2, R(ONE));
Compile_DestEnable(instr, SRC1);
Compile_DestEnable(instr, SRC2);
void JitCompiler::Compile_SLT(Instruction instr) {