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@ -573,7 +573,7 @@ void main() {
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current_shader = &test_shader;
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current_shader = &test_shader;
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if (has_ARB_separate_shader_objects) {
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if (has_ARB_separate_shader_objects) {
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test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
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test_shader.shader.CreateFromSource(vertex_shader, nullptr, fragment_shader, true);
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glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
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glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
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} else {
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} else {
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UNREACHABLE();
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UNREACHABLE();
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