@ -72,11 +72,8 @@ static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
//
// This pattern is what's called Z-order curve, or Morton order.
const unsigned int block_width = 8;
const unsigned int block_height = 8;
const unsigned int coarse_x = x & ~7;
const unsigned int coarse_y = y & ~7;
u32 i = VideoCore::MortonInterleave(x, y);