@ -815,10 +815,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
}
};
using BlendEquation = Regs::BlendEquation;
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
BlendEquation equation) {
Regs::BlendEquation equation) {
Math::Vec4<int> result;
auto src_result = (src * srcfactor).Cast<int>();