renderer_gl: Resolution scaling fixes

master
ameerj 2021-07-21 00:02:35 +07:00 committed by Fernando Sahmkow
parent 8704c93913
commit de66a69ed4
3 changed files with 107 additions and 61 deletions

@ -577,6 +577,14 @@ void RasterizerOpenGL::SyncViewport() {
const bool force = flags[Dirty::ViewportTransform]; const bool force = flags[Dirty::ViewportTransform];
flags[Dirty::ViewportTransform] = false; flags[Dirty::ViewportTransform] = false;
const auto& resolution = Settings::values.resolution_info;
const auto scale_up = [&](u32 value) -> u32 {
if (value == 0) {
return 0U;
}
const u32 converted_value = (value * resolution.up_scale) >> resolution.down_shift;
return std::max<u32>(converted_value, 1U);
};
for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) { for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
if (!force && !flags[Dirty::Viewport0 + i]) { if (!force && !flags[Dirty::Viewport0 + i]) {
continue; continue;
@ -585,8 +593,8 @@ void RasterizerOpenGL::SyncViewport() {
const auto& src = regs.viewport_transform[i]; const auto& src = regs.viewport_transform[i];
const Common::Rectangle<f32> rect{src.GetRect()}; const Common::Rectangle<f32> rect{src.GetRect()};
glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(), glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom,
rect.GetHeight()); scale_up(rect.GetWidth()), scale_up(rect.GetHeight()));
const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne; const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z; const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
@ -909,6 +917,15 @@ void RasterizerOpenGL::SyncScissorTest() {
flags[Dirty::Scissors] = false; flags[Dirty::Scissors] = false;
const auto& regs = maxwell3d.regs; const auto& regs = maxwell3d.regs;
const auto& resolution = Settings::values.resolution_info;
const auto scale_up = [&](u32 value) -> u32 {
if (value == 0) {
return 0U;
}
const u32 converted_value = (value * resolution.up_scale) >> resolution.down_shift;
return std::max<u32>(converted_value, 1U);
};
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) { for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
if (!flags[Dirty::Scissor0 + index]) { if (!flags[Dirty::Scissor0 + index]) {
continue; continue;
@ -919,7 +936,7 @@ void RasterizerOpenGL::SyncScissorTest() {
if (src.enable) { if (src.enable) {
glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index)); glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y, glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y,
src.max_x - src.min_x, src.max_y - src.min_y); scale_up(src.max_x - src.min_x), scale_up(src.max_y - src.min_y));
} else { } else {
glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index)); glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
} }

@ -316,6 +316,52 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
} }
} }
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) {
const GLenum target = ImageTarget(info);
const GLsizei width = info.size.width;
const GLsizei height = info.size.height;
const GLsizei depth = info.size.depth;
const int max_host_mip_levels = std::bit_width(info.size.width);
const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
const GLsizei num_layers = info.resources.layers;
const GLsizei num_samples = info.num_samples;
GLuint handle = 0;
OGLTexture texture;
if (target != GL_TEXTURE_BUFFER) {
texture.Create(target);
handle = texture.handle;
}
switch (target) {
case GL_TEXTURE_1D_ARRAY:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
break;
case GL_TEXTURE_2D_ARRAY:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
// TODO: Where should 'fixedsamplelocations' come from?
const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
height >> samples_y, num_layers, GL_FALSE);
break;
}
case GL_TEXTURE_RECTANGLE:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
break;
case GL_TEXTURE_3D:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
break;
case GL_TEXTURE_BUFFER:
UNREACHABLE();
break;
default:
UNREACHABLE_MSG("Invalid target=0x{:x}", target);
break;
}
return texture;
}
[[nodiscard]] bool IsPixelFormatBGR(PixelFormat format) { [[nodiscard]] bool IsPixelFormatBGR(PixelFormat format) {
switch (format) { switch (format) {
case PixelFormat::B5G6R5_UNORM: case PixelFormat::B5G6R5_UNORM:
@ -430,6 +476,11 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
TextureCacheRuntime::~TextureCacheRuntime() = default; TextureCacheRuntime::~TextureCacheRuntime() = default;
void TextureCacheRuntime::Init() {
resolution = Settings::values.resolution_info;
is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0;
}
void TextureCacheRuntime::Finish() { void TextureCacheRuntime::Finish() {
glFinish(); glFinish();
} }
@ -605,13 +656,13 @@ std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t req
return found; return found;
} }
Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_, Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
VAddr cpu_addr_) VAddr cpu_addr_)
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_) { : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
if (CanBeAccelerated(runtime, info)) { if (CanBeAccelerated(*runtime, info)) {
flags |= ImageFlagBits::AcceleratedUpload; flags |= ImageFlagBits::AcceleratedUpload;
} }
if (IsConverted(runtime.device, info.format, info.type)) { if (IsConverted(runtime->device, info.format, info.type)) {
flags |= ImageFlagBits::Converted; flags |= ImageFlagBits::Converted;
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8; gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
gl_format = GL_RGBA; gl_format = GL_RGBA;
@ -622,51 +673,11 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
gl_format = tuple.format; gl_format = tuple.format;
gl_type = tuple.type; gl_type = tuple.type;
} }
const GLenum target = ImageTarget(info); texture = MakeImage(info, gl_internal_format);
const GLsizei width = info.size.width; if (runtime->device.HasDebuggingToolAttached()) {
const GLsizei height = info.size.height;
const GLsizei depth = info.size.depth;
const int max_host_mip_levels = std::bit_width(info.size.width);
const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
const GLsizei num_layers = info.resources.layers;
const GLsizei num_samples = info.num_samples;
GLuint handle = 0;
if (target != GL_TEXTURE_BUFFER) {
texture.Create(target);
handle = texture.handle;
}
switch (target) {
case GL_TEXTURE_1D_ARRAY:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
break;
case GL_TEXTURE_2D_ARRAY:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
// TODO: Where should 'fixedsamplelocations' come from?
const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
height >> samples_y, num_layers, GL_FALSE);
break;
}
case GL_TEXTURE_RECTANGLE:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
break;
case GL_TEXTURE_3D:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
break;
case GL_TEXTURE_BUFFER:
UNREACHABLE();
break;
default:
UNREACHABLE_MSG("Invalid target=0x{:x}", target);
break;
}
if (runtime.device.HasDebuggingToolAttached()) {
const std::string name = VideoCommon::Name(*this); const std::string name = VideoCommon::Name(*this);
glObjectLabel(target == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE, handle, glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE,
static_cast<GLsizei>(name.size()), name.data()); texture.handle, static_cast<GLsizei>(name.size()), name.data());
} }
} }
@ -855,7 +866,7 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
} }
} }
void Image::Scale() { void Image::Scale(u32 up, u32 down) {
// TODO: Pass scaling factor? // TODO: Pass scaling factor?
if (gl_format == 0 || gl_type == 0) { if (gl_format == 0 || gl_type == 0) {
// compressed textures // compressed textures
@ -902,12 +913,22 @@ void Image::Scale() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_handle); glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_handle);
glNamedFramebufferTexture(fbo_handle, attachment, texture.handle, 0); glNamedFramebufferTexture(fbo_handle, attachment, texture.handle, 0);
const size_t scaled_width = info.size.width; const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
const size_t scaled_height = info.size.height * 2; const u32 scaled_width = scale_up(info.size.width);
glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, info.size.width, info.size.height, 0, 0, const u32 scaled_height = scale_up(info.size.height);
const u32 original_width = info.size.width;
const u32 original_height = info.size.height;
auto scaled_info = info;
scaled_info.size.width = scaled_width;
scaled_info.size.height = scaled_height;
auto scaled_texture = MakeImage(scaled_info, gl_internal_format);
glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, original_width, original_height, 0, 0,
scaled_width, scaled_height, mask, filter); scaled_width, scaled_height, mask, filter);
// TODO: resize texture? glCopyTextureSubImage3D(scaled_texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height);
glCopyTextureSubImage3D(texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height / 2); texture = std::move(scaled_texture);
// Restore previous framebuffers // Restore previous framebuffers
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
@ -918,7 +939,8 @@ bool Image::ScaleUp() {
return false; return false;
} }
flags |= ImageFlagBits::Rescaled; flags |= ImageFlagBits::Rescaled;
//Scale(); const auto& resolution = runtime->resolution;
Scale(resolution.up_scale, resolution.down_shift);
return true; return true;
} }
@ -927,7 +949,9 @@ bool Image::ScaleDown() {
return false; return false;
} }
flags &= ~ImageFlagBits::Rescaled; flags &= ~ImageFlagBits::Rescaled;
//Scale(); UNIMPLEMENTED();
// const auto& resolution = runtime->resolution;
// Scale();
return true; return true;
} }

@ -9,6 +9,7 @@
#include <glad/glad.h> #include <glad/glad.h>
#include "common/settings.h"
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h" #include "video_core/renderer_opengl/util_shaders.h"
@ -72,7 +73,7 @@ public:
StateTracker& state_tracker); StateTracker& state_tracker);
~TextureCacheRuntime(); ~TextureCacheRuntime();
void Init() {} void Init();
void Finish(); void Finish();
@ -153,6 +154,9 @@ private:
OGLTextureView null_image_view_cube; OGLTextureView null_image_view_cube;
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{}; std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
Settings::ResolutionScalingInfo resolution;
bool is_rescaling_on{};
}; };
class Image : public VideoCommon::ImageBase { class Image : public VideoCommon::ImageBase {
@ -198,13 +202,14 @@ private:
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset); void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
void Scale(); void Scale(u32 up, u32 down);
OGLTexture texture; OGLTexture texture;
OGLTextureView store_view; OGLTextureView store_view;
GLenum gl_internal_format = GL_NONE; GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE; GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE; GLenum gl_type = GL_NONE;
TextureCacheRuntime* runtime;
}; };
class ImageView : public VideoCommon::ImageViewBase { class ImageView : public VideoCommon::ImageViewBase {