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@ -83,7 +83,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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}
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QString GameList::getLastFilterResultItem() {
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QString GameList::getLastFilterResultItem() const {
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QStandardItem* folder;
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QStandardItem* child;
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QString file_path;
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@ -389,7 +389,7 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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}
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}
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bool GameList::isEmpty() {
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bool GameList::isEmpty() const {
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for (int i = 0; i < item_model->rowCount(); i++) {
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const QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const auto type = static_cast<GameListItemType>(child->type());
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@ -426,10 +426,7 @@ void GameList::DonePopulating(QStringList watch_list) {
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const int folder_count = tree_view->model()->rowCount();
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int children_total = 0;
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for (int i = 0; i < folder_count; ++i) {
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int children_count = item_model->item(i, 0)->rowCount();
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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}
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children_total += item_model->item(i, 0)->rowCount();
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}
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search_field->setFilterResult(children_total, children_total);
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if (children_total > 0) {
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@ -546,7 +543,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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// find the indices of the items in settings and swap them
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UISettings::values.game_dirs.swap(
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UISettings::values.game_dirs.indexOf(game_dir),
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UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0)
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UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0)
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>()));
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// move the treeview items
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@ -673,9 +670,7 @@ void GameList::RefreshGameDirectory() {
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}
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GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
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this->main_window = parent;
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connect(main_window, &GMainWindow::UpdateThemedIcons, this,
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connect(parent, &GMainWindow::UpdateThemedIcons, this,
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&GameListPlaceholder::onUpdateThemedIcons);
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layout = new QVBoxLayout;
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