Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cachemaster
commit
e09f1c92fb
@ -0,0 +1,94 @@
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# Gets a UTC timstamp and sets the provided variable to it
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function(get_timestamp _var)
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string(TIMESTAMP timestamp UTC)
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set(${_var} "${timestamp}" PARENT_SCOPE)
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endfunction()
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list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
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# generate git/build information
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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get_timestamp(BUILD_DATE)
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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set(REPO_NAME "")
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set(BUILD_VERSION "0")
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if (BUILD_REPOSITORY)
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# regex capture the string nightly or canary into CMAKE_MATCH_1
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string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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# capitalize the first letter of each word in the repo name.
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string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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foreach(WORD ${REPO_NAME_LIST})
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string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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endforeach()
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if (BUILD_TAG)
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string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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set(BUILD_VERSION ${CMAKE_MATCH_1})
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endif()
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if (BUILD_VERSION)
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# This leaves a trailing space on the last word, but we actually want that
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# because of how it's styled in the title bar.
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set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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else()
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set(BUILD_FULLNAME "")
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endif()
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endif()
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endif()
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endif()
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# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
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set(VIDEO_CORE "${SRC_DIR}/src/video_core")
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set(HASH_FILES
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/bfe.cpp"
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"${VIDEO_CORE}/shader/decode/bfi.cpp"
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"${VIDEO_CORE}/shader/decode/conversion.cpp"
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"${VIDEO_CORE}/shader/decode/ffma.cpp"
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"${VIDEO_CORE}/shader/decode/float_set.cpp"
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"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/memory.cpp"
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"${VIDEO_CORE}/shader/decode/other.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
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"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/shift.cpp"
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/shader_ir.cpp"
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"${VIDEO_CORE}/shader/shader_ir.h"
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"${VIDEO_CORE}/shader/track.cpp"
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)
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set(COMBINED "")
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foreach (F IN LISTS HASH_FILES)
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file(READ ${F} TMP)
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set(COMBINED "${COMBINED}${TMP}")
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endforeach()
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string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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@ -0,0 +1,656 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstring>
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#include <fmt/format.h>
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#include <lz4.h>
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#include "common/assert.h"
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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namespace OpenGL {
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using ShaderCacheVersionHash = std::array<u8, 64>;
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enum class TransferableEntryKind : u32 {
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Raw,
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Usage,
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};
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enum class PrecompiledEntryKind : u32 {
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Decompiled,
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Dump,
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};
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constexpr u32 NativeVersion = 1;
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12);
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static_assert(sizeof(ShaderDiskCacheUsage) == 24);
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namespace {
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
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std::memcpy(hash.data(), Common::g_shader_cache_version, length);
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return hash;
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}
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template <typename T>
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std::vector<u8> CompressData(const T* source, std::size_t source_size) {
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if (source_size > LZ4_MAX_INPUT_SIZE) {
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// Source size exceeds LZ4 maximum input size
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return {};
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}
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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std::vector<u8> compressed(max_compressed_size);
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const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
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reinterpret_cast<char*>(compressed.data()),
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source_size_int, max_compressed_size);
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if (compressed_size <= 0) {
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// Compression failed
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return {};
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}
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compressed.resize(compressed_size);
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return compressed;
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}
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std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
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std::vector<u8> uncompressed(uncompressed_size);
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const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
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reinterpret_cast<char*>(uncompressed.data()),
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static_cast<int>(compressed.size()),
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static_cast<int>(uncompressed.size()));
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if (static_cast<int>(uncompressed_size) != size_check) {
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// Decompression failed
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return {};
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}
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return uncompressed;
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}
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} // namespace
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
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u32 program_code_size, u32 program_code_size_b,
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ProgramCode program_code, ProgramCode program_code_b)
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: unique_identifier{unique_identifier}, program_type{program_type},
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
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ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
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ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
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bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
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if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
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return false;
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}
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u32 program_code_size{};
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u32 program_code_size_b{};
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if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
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return false;
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}
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program_code.resize(program_code_size);
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program_code_b.resize(program_code_size_b);
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if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
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return false;
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if (HasProgramA() &&
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file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
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return false;
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}
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return true;
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}
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bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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if (file.WriteObject(unique_identifier) != 1 ||
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file.WriteObject(static_cast<u32>(program_type)) != 1 ||
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file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) {
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return false;
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}
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if (file.WriteArray(program_code.data(), program_code_size) != program_code_size)
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return false;
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if (HasProgramA() &&
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file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
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return false;
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}
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return true;
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}
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ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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ShaderDiskCacheOpenGL::LoadTransferable() {
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// Skip games without title id
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const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
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if (!Settings::values.use_disk_shader_cache || !has_title_id)
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return {};
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tried_to_load = true;
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FileUtil::IOFile file(GetTransferablePath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
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GetTitleID());
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return {};
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}
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u32 version{};
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if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
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LOG_ERROR(Render_OpenGL,
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"Failed to get transferable cache version for title id={} - skipping",
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GetTitleID());
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return {};
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}
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if (version < NativeVersion) {
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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file.Close();
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InvalidateTransferable();
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return {};
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}
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if (version > NativeVersion) {
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
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"of the emulator - skipping");
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return {};
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}
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// Version is valid, load the shaders
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std::vector<ShaderDiskCacheRaw> raws;
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std::vector<ShaderDiskCacheUsage> usages;
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while (file.Tell() < file.GetSize()) {
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TransferableEntryKind kind{};
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
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return {};
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}
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switch (kind) {
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case TransferableEntryKind::Raw: {
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ShaderDiskCacheRaw entry;
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if (!entry.Load(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
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return {};
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}
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transferable.insert({entry.GetUniqueIdentifier(), {}});
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raws.push_back(std::move(entry));
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break;
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}
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case TransferableEntryKind::Usage: {
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ShaderDiskCacheUsage usage{};
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if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
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return {};
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}
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usages.push_back(std::move(usage));
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break;
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}
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
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static_cast<u32>(kind));
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return {};
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}
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}
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return {{raws, usages}};
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}
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std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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ShaderDiskCacheOpenGL::LoadPrecompiled() {
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if (!IsUsable())
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return {};
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FileUtil::IOFile file(GetPrecompiledPath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
|
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GetTitleID());
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return {};
|
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}
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const auto result = LoadPrecompiledFile(file);
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if (!result) {
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LOG_INFO(Render_OpenGL,
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"Failed to load precompiled cache for game with title id={} - removing",
|
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GetTitleID());
|
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file.Close();
|
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InvalidatePrecompiled();
|
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return {};
|
||||
}
|
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return *result;
|
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}
|
||||
|
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std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
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ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
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ShaderCacheVersionHash file_hash{};
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if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
|
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return {};
|
||||
}
|
||||
if (GetShaderCacheVersionHash() != file_hash) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
|
||||
return {};
|
||||
}
|
||||
|
||||
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||
while (file.Tell() < file.GetSize()) {
|
||||
PrecompiledEntryKind kind{};
|
||||
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case PrecompiledEntryKind::Decompiled: {
|
||||
u64 unique_identifier{};
|
||||
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
|
||||
return {};
|
||||
|
||||
const auto entry = LoadDecompiledEntry(file);
|
||||
if (!entry)
|
||||
return {};
|
||||
decompiled.insert({unique_identifier, std::move(*entry)});
|
||||
break;
|
||||
}
|
||||
case PrecompiledEntryKind::Dump: {
|
||||
ShaderDiskCacheUsage usage;
|
||||
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
|
||||
return {};
|
||||
|
||||
ShaderDiskCacheDump dump;
|
||||
if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
|
||||
u32 binary_length{};
|
||||
u32 compressed_size{};
|
||||
if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> compressed_binary(compressed_size);
|
||||
if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
|
||||
compressed_binary.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dump.binary = DecompressData(compressed_binary, binary_length);
|
||||
if (dump.binary.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dumps.insert({usage, dump});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return {{decompiled, dumps}};
|
||||
}
|
||||
|
||||
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
|
||||
FileUtil::IOFile& file) {
|
||||
u32 code_size{};
|
||||
u32 compressed_code_size{};
|
||||
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> compressed_code(compressed_code_size);
|
||||
if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::vector<u8> code = DecompressData(compressed_code, code_size);
|
||||
if (code.empty()) {
|
||||
return {};
|
||||
}
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
|
||||
u32 const_buffers_count{};
|
||||
if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < const_buffers_count; ++i) {
|
||||
u32 max_offset{};
|
||||
u32 index{};
|
||||
u8 is_indirect{};
|
||||
if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
|
||||
}
|
||||
|
||||
u32 samplers_count{};
|
||||
if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < samplers_count; ++i) {
|
||||
u64 offset{};
|
||||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_array{};
|
||||
u8 is_shadow{};
|
||||
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
|
||||
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.samplers.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
|
||||
return {};
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
|
||||
return {};
|
||||
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
|
||||
const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
|
||||
file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
|
||||
file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
|
||||
return false;
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
|
||||
return false;
|
||||
}
|
||||
|
||||
return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
if (!FileUtil::Delete(GetTransferablePath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
|
||||
GetTransferablePath());
|
||||
}
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
||||
if (!FileUtil::Delete(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const u64 id = entry.GetUniqueIdentifier();
|
||||
if (transferable.find(id) != transferable.end()) {
|
||||
// The shader already exists
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
transferable.insert({id, {}});
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const auto it = transferable.find(usage.unique_identifier);
|
||||
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
|
||||
|
||||
auto& usages{it->second};
|
||||
ASSERT(usages.find(usage) == usages.end());
|
||||
usages.insert(usage);
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
|
||||
if (compressed_code.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
|
||||
unique_identifier);
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to save decompiled entry to the precompiled file - removing");
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
|
||||
GLenum binary_format{};
|
||||
std::vector<u8> binary(binary_length);
|
||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
|
||||
if (compressed_binary.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
|
||||
usage.unique_identifier);
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
|
||||
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
|
||||
file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
|
||||
compressed_binary.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
||||
usage.unique_identifier);
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::IsUsable() const {
|
||||
return tried_to_load && Settings::values.use_disk_shader_cache;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
|
||||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = FileUtil::Exists(transferable_path);
|
||||
|
||||
FileUtil::IOFile file(transferable_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||
return {};
|
||||
}
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
// If the file didn't exist, write its version
|
||||
if (file.WriteObject(NativeVersion) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
|
||||
transferable_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
const bool existed = FileUtil::Exists(precompiled_path);
|
||||
|
||||
FileUtil::IOFile file(precompiled_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
const auto hash{GetShaderCacheVersionHash()};
|
||||
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
|
||||
precompiled_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
|
||||
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
||||
CreateDir(GetPrecompiledDir());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
||||
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
||||
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
||||
return GetBaseDir() + DIR_SEP "transferable";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
||||
return GetBaseDir() + DIR_SEP "precompiled";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
||||
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
@ -0,0 +1,245 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace FileUtil {
|
||||
class IOFile;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
u32 sampler{};
|
||||
|
||||
bool operator==(const BaseBindings& rhs) const {
|
||||
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
||||
}
|
||||
|
||||
bool operator!=(const BaseBindings& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
/// Describes how a shader is used
|
||||
struct ShaderDiskCacheUsage {
|
||||
u64 unique_identifier{};
|
||||
BaseBindings bindings;
|
||||
GLenum primitive{};
|
||||
|
||||
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||
return std::tie(unique_identifier, bindings, primitive) ==
|
||||
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
|
||||
}
|
||||
|
||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b);
|
||||
ShaderDiskCacheRaw();
|
||||
~ShaderDiskCacheRaw();
|
||||
|
||||
bool Load(FileUtil::IOFile& file);
|
||||
|
||||
bool Save(FileUtil::IOFile& file) const;
|
||||
|
||||
u64 GetUniqueIdentifier() const {
|
||||
return unique_identifier;
|
||||
}
|
||||
|
||||
bool HasProgramA() const {
|
||||
return program_type == Maxwell::ShaderProgram::VertexA;
|
||||
}
|
||||
|
||||
Maxwell::ShaderProgram GetProgramType() const {
|
||||
return program_type;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetProgramStage() const {
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return Maxwell::ShaderStage::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return Maxwell::ShaderStage::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return Maxwell::ShaderStage::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return Maxwell::ShaderStage::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return Maxwell::ShaderStage::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCodeB() const {
|
||||
return program_code_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
};
|
||||
|
||||
/// Contains decompiled data from a shader
|
||||
struct ShaderDiskCacheDecompiled {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
};
|
||||
|
||||
/// Contains an OpenGL dumped binary program
|
||||
struct ShaderDiskCacheDump {
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
};
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
explicit ShaderDiskCacheOpenGL(Core::System& system);
|
||||
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
LoadTransferable();
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates on failure.
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
LoadPrecompiled();
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable() const;
|
||||
|
||||
/// Removes the precompiled cache file.
|
||||
void InvalidatePrecompiled() const;
|
||||
|
||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||
|
||||
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||
|
||||
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
|
||||
private:
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||
LoadPrecompiledFile(FileUtil::IOFile& file);
|
||||
|
||||
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
||||
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
|
||||
|
||||
/// Saves a decompiled entry to the passed file. Returns true on success.
|
||||
bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Returns if the cache can be used
|
||||
bool IsUsable() const;
|
||||
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile() const;
|
||||
|
||||
/// Opens current game's precompiled file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendPrecompiledFile() const;
|
||||
|
||||
/// Create shader disk cache directories. Returns true on success.
|
||||
bool EnsureDirectories() const;
|
||||
|
||||
/// Gets current game's transferable file path
|
||||
std::string GetTransferablePath() const;
|
||||
|
||||
/// Gets current game's precompiled file path
|
||||
std::string GetPrecompiledPath() const;
|
||||
|
||||
/// Get user's transferable directory path
|
||||
std::string GetTransferableDir() const;
|
||||
|
||||
/// Get user's precompiled directory path
|
||||
std::string GetPrecompiledDir() const;
|
||||
|
||||
/// Get user's shader directory path
|
||||
std::string GetBaseDir() const;
|
||||
|
||||
/// Get current game's title id
|
||||
std::string GetTitleID() const;
|
||||
|
||||
// Copre system
|
||||
Core::System& system;
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
Loading…
Reference in New Issue