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@ -51,18 +51,18 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
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std::array<u8*, 2> data_ptrs;
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std::array<u8*, 2> data_ptrs;
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u32 z_adress = tile_offset;
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u32 z_address = tile_offset;
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const u32 gob_size_x = 64;
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const u32 gob_size_x = 64;
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const u32 gob_size_y = 8;
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const u32 gob_size_y = 8;
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const u32 gob_size_z = 1;
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const u32 gob_size_z = 1;
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const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
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const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
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for (u32 z = z_start; z < z_end; z++) {
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for (u32 z = z_start; z < z_end; z++) {
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u32 y_adress = z_adress;
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u32 y_address = z_address;
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u32 pixel_base = layer_z * z + y_start * stride_x;
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u32 pixel_base = layer_z * z + y_start * stride_x;
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for (u32 y = y_start; y < y_end; y++) {
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for (u32 y = y_start; y < y_end; y++) {
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const auto& table = legacy_swizzle_table[y % gob_size_y];
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const auto& table = legacy_swizzle_table[y % gob_size_y];
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for (u32 x = x_start; x < x_end; x++) {
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for (u32 x = x_start; x < x_end; x++) {
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const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]};
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const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
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const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
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const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
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@ -70,9 +70,9 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
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}
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}
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pixel_base += stride_x;
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pixel_base += stride_x;
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if ((y + 1) % gob_size_y == 0)
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if ((y + 1) % gob_size_y == 0)
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y_adress += gob_size;
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y_address += gob_size;
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}
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}
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z_adress += xy_block_size;
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z_address += xy_block_size;
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}
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}
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}
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}
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@ -136,7 +136,7 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
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std::array<u8*, 2> data_ptrs;
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std::array<u8*, 2> data_ptrs;
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u32 z_adress = tile_offset;
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u32 z_address = tile_offset;
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const u32 x_startb = x_start * bytes_per_pixel;
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const u32 x_startb = x_start * bytes_per_pixel;
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const u32 x_endb = x_end * bytes_per_pixel;
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const u32 x_endb = x_end * bytes_per_pixel;
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const u32 copy_size = 16;
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const u32 copy_size = 16;
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@ -145,12 +145,12 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
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const u32 gob_size_z = 1;
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const u32 gob_size_z = 1;
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const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
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const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
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for (u32 z = z_start; z < z_end; z++) {
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for (u32 z = z_start; z < z_end; z++) {
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u32 y_adress = z_adress;
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u32 y_address = z_address;
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u32 pixel_base = layer_z * z + y_start * stride_x;
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u32 pixel_base = layer_z * z + y_start * stride_x;
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for (u32 y = y_start; y < y_end; y++) {
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for (u32 y = y_start; y < y_end; y++) {
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const auto& table = fast_swizzle_table[y % gob_size_y];
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const auto& table = fast_swizzle_table[y % gob_size_y];
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for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
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for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
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const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]};
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const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
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const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
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const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
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const u32 pixel_index{out_x + pixel_base};
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const u32 pixel_index{out_x + pixel_base};
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
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@ -159,9 +159,9 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
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}
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}
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pixel_base += stride_x;
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pixel_base += stride_x;
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if ((y + 1) % gob_size_y == 0)
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if ((y + 1) % gob_size_y == 0)
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y_adress += gob_size;
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y_address += gob_size;
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}
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}
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z_adress += xy_block_size;
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z_address += xy_block_size;
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}
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}
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}
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}
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@ -214,14 +214,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi
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}
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}
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}
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}
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void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
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void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
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u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) {
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u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
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bool unswizzle, u32 block_height, u32 block_depth) {
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if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
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if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
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Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U,
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Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
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bytes_per_pixel, out_bytes_per_pixel, block_height, 1U);
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bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
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} else {
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} else {
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Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U,
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Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
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bytes_per_pixel, out_bytes_per_pixel, block_height, 1U);
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bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
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}
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}
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}
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}
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@ -269,10 +270,11 @@ u32 BytesPerPixel(TextureFormat format) {
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}
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}
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
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u32 height, u32 block_height) {
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u32 height, u32 depth, u32 block_height, u32 block_depth) {
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
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CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
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Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
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Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
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block_depth);
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return unswizzled_data;
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return unswizzled_data;
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}
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}
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