|
|
@ -169,20 +169,28 @@ struct SurfaceParams {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
u32 MipBlockDepth(u32 mip_level) const {
|
|
|
|
u32 MipBlockDepth(u32 mip_level) const {
|
|
|
|
if (mip_level == 0)
|
|
|
|
if (mip_level == 0) {
|
|
|
|
return block_depth;
|
|
|
|
return block_depth;
|
|
|
|
if (is_layered)
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (is_layered) {
|
|
|
|
return 1;
|
|
|
|
return 1;
|
|
|
|
u32 depth = MipDepth(mip_level);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const u32 mip_depth = MipDepth(mip_level);
|
|
|
|
u32 bd = 32;
|
|
|
|
u32 bd = 32;
|
|
|
|
while (bd > 1 && depth * 2 <= bd) {
|
|
|
|
while (bd > 1 && mip_depth * 2 <= bd) {
|
|
|
|
bd >>= 1;
|
|
|
|
bd >>= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (bd == 32) {
|
|
|
|
if (bd == 32) {
|
|
|
|
u32 bh = MipBlockHeight(mip_level);
|
|
|
|
const u32 bh = MipBlockHeight(mip_level);
|
|
|
|
if (bh >= 4)
|
|
|
|
|
|
|
|
|
|
|
|
if (bh >= 4) {
|
|
|
|
return 16;
|
|
|
|
return 16;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return bd;
|
|
|
|
return bd;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|