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@ -29,16 +29,12 @@ namespace GPU {
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Regs g_regs;
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/// True if the current frame was skipped
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bool g_skip_frame;
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/// 268MHz CPU clocks / 60Hz frames per second
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const u64 frame_ticks = 268123480ull / 60;
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/// Event id for CoreTiming
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static int vblank_event;
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/// Total number of frames drawn
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static u64 frame_count;
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/// True if the last frame was skipped
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static bool last_skip_frame;
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template <typename T>
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inline void Read(T& var, const u32 raw_addr) {
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@ -519,20 +515,7 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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static void VBlankCallback(u64 userdata, int cycles_late) {
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frame_count++;
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last_skip_frame = g_skip_frame;
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g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
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// Swap buffers based on the frameskip mode, which is a little bit tricky. When
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// a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
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// So, we should only swap frames if the last frame was rendered. The rules are:
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// - If frameskip == 0 (disabled), always swap buffers
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// - If frameskip == 1, swap buffers every other frame (starting from the first frame)
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// - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
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if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) &&
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last_skip_frame != g_skip_frame) ||
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Settings::values.frame_skip == 0) {
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VideoCore::g_renderer->SwapBuffers();
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}
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VideoCore::g_renderer->SwapBuffers();
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// Signal to GSP that GPU interrupt has occurred
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// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
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@ -579,8 +562,6 @@ void Init() {
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framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
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framebuffer_sub.active_fb = 0;
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last_skip_frame = false;
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g_skip_frame = false;
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frame_count = 0;
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vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
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