emulated_controller: Remove unused parameter in GetMappedDevices()

This isn't used, so it can be removed to make the function a little
nicer.
master
Lioncash 2022-12-05 18:23:17 +07:00
parent 87543b9dea
commit e4a16f50ef
3 changed files with 3 additions and 5 deletions

@ -424,8 +424,7 @@ void EmulatedController::RestoreConfig() {
ReloadFromSettings();
}
std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
EmulatedDeviceIndex device_index) const {
std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
std::vector<Common::ParamPackage> devices;
for (const auto& param : button_params) {
if (!param.Has("engine")) {

@ -244,7 +244,7 @@ public:
void RestoreConfig();
/// Returns a vector of mapped devices from the mapped button and stick parameters
std::vector<Common::ParamPackage> GetMappedDevices(EmulatedDeviceIndex device_index) const;
std::vector<Common::ParamPackage> GetMappedDevices() const;
// Returns the current mapped button device
Common::ParamPackage GetButtonParam(std::size_t index) const;

@ -855,8 +855,7 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
return;
}
const auto devices =
emulated_controller->GetMappedDevices(Core::HID::EmulatedDeviceIndex::AllDevices);
const auto devices = emulated_controller->GetMappedDevices();
UpdateInputDevices();
if (devices.empty()) {