@ -147,19 +147,16 @@ void OpenGLState::Apply() {
// Textures
// Textures
for ( unsigned texture_index = 0 ; texture_index < ARRAY_SIZE ( texture_units ) ; + + texture_index ) {
for ( unsigned texture_index = 0 ; texture_index < ARRAY_SIZE ( texture_units ) ; + + texture_index ) {
if ( texture_units [ texture_index ] . enabled_2d ! = cur_state . texture_units [ texture_index ] . enabled_2d ) {
if ( texture_units [ texture_index ] . enabled_2d ! = cur_state . texture_units [ texture_index ] . enabled_2d | |
texture_units [ texture_index ] . texture_2d ! = cur_state . texture_units [ texture_index ] . texture_2d ) {
glActiveTexture ( GL_TEXTURE0 + texture_index ) ;
glActiveTexture ( GL_TEXTURE0 + texture_index ) ;
if ( texture_units [ texture_index ] . enabled_2d ) {
if ( texture_units [ texture_index ] . enabled_2d ) {
glEnable ( GL_TEXTURE_2D ) ;
} else {
glDisable ( GL_TEXTURE_2D ) ;
}
}
if ( texture_units [ texture_index ] . texture_2d ! = cur_state . texture_units [ texture_index ] . texture_2d ) {
glActiveTexture ( GL_TEXTURE0 + texture_index ) ;
glBindTexture ( GL_TEXTURE_2D , texture_units [ texture_index ] . texture_2d ) ;
glBindTexture ( GL_TEXTURE_2D , texture_units [ texture_index ] . texture_2d ) ;
} else {
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
}
}
}
}
}