|
|
@ -5,9 +5,10 @@
|
|
|
|
#pragma once
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
|
|
#include <optional>
|
|
|
|
#include <optional>
|
|
|
|
#include <set>
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
#include <string>
|
|
|
|
#include <tuple>
|
|
|
|
#include <tuple>
|
|
|
|
|
|
|
|
#include <unordered_map>
|
|
|
|
|
|
|
|
#include <unordered_set>
|
|
|
|
#include <utility>
|
|
|
|
#include <utility>
|
|
|
|
#include <vector>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
|
|
|
@ -37,23 +38,54 @@ struct BaseBindings {
|
|
|
|
u32 gmem{};
|
|
|
|
u32 gmem{};
|
|
|
|
u32 sampler{};
|
|
|
|
u32 sampler{};
|
|
|
|
|
|
|
|
|
|
|
|
bool operator<(const BaseBindings& rhs) const {
|
|
|
|
|
|
|
|
return Tie() < rhs.Tie();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool operator==(const BaseBindings& rhs) const {
|
|
|
|
bool operator==(const BaseBindings& rhs) const {
|
|
|
|
return Tie() == rhs.Tie();
|
|
|
|
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool operator!=(const BaseBindings& rhs) const {
|
|
|
|
bool operator!=(const BaseBindings& rhs) const {
|
|
|
|
return !operator==(rhs);
|
|
|
|
return !operator==(rhs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
std::tuple<u32, u32, u32> Tie() const {
|
|
|
|
/// Describes how a shader is used
|
|
|
|
return std::tie(cbuf, gmem, sampler);
|
|
|
|
struct ShaderDiskCacheUsage {
|
|
|
|
|
|
|
|
u64 unique_identifier{};
|
|
|
|
|
|
|
|
BaseBindings bindings;
|
|
|
|
|
|
|
|
GLenum primitive{};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
|
|
|
|
|
|
|
return std::tie(unique_identifier, bindings, primitive) ==
|
|
|
|
|
|
|
|
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
|
|
|
|
|
|
|
return !operator==(rhs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace OpenGL
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace std {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
|
|
|
|
struct hash<OpenGL::BaseBindings> {
|
|
|
|
|
|
|
|
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
|
|
|
|
|
|
|
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
|
|
|
|
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
|
|
|
|
|
|
|
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
|
|
|
|
|
|
|
return static_cast<std::size_t>(usage.unique_identifier) ^
|
|
|
|
|
|
|
|
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace std
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace OpenGL {
|
|
|
|
|
|
|
|
|
|
|
|
/// Describes a shader how it's used by the guest GPU
|
|
|
|
/// Describes a shader how it's used by the guest GPU
|
|
|
|
class ShaderDiskCacheRaw {
|
|
|
|
class ShaderDiskCacheRaw {
|
|
|
|
public:
|
|
|
|
public:
|
|
|
@ -114,30 +146,6 @@ private:
|
|
|
|
ProgramCode program_code_b;
|
|
|
|
ProgramCode program_code_b;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/// Describes how a shader is used
|
|
|
|
|
|
|
|
struct ShaderDiskCacheUsage {
|
|
|
|
|
|
|
|
bool operator<(const ShaderDiskCacheUsage& rhs) const {
|
|
|
|
|
|
|
|
return Tie() < rhs.Tie();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
|
|
|
|
|
|
|
return Tie() == rhs.Tie();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
|
|
|
|
|
|
|
return !operator==(rhs);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u64 unique_identifier{};
|
|
|
|
|
|
|
|
BaseBindings bindings;
|
|
|
|
|
|
|
|
GLenum primitive{};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
std::tuple<u64, BaseBindings, GLenum> Tie() const {
|
|
|
|
|
|
|
|
return std::tie(unique_identifier, bindings, primitive);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// Contains decompiled data from a shader
|
|
|
|
/// Contains decompiled data from a shader
|
|
|
|
struct ShaderDiskCacheDecompiled {
|
|
|
|
struct ShaderDiskCacheDecompiled {
|
|
|
|
std::string code;
|
|
|
|
std::string code;
|
|
|
@ -159,8 +167,8 @@ public:
|
|
|
|
LoadTransferable();
|
|
|
|
LoadTransferable();
|
|
|
|
|
|
|
|
|
|
|
|
/// Loads current game's precompiled cache. Invalidates on failure.
|
|
|
|
/// Loads current game's precompiled cache. Invalidates on failure.
|
|
|
|
std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
|
|
|
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
|
|
|
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
|
|
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
|
|
|
LoadPrecompiled();
|
|
|
|
LoadPrecompiled();
|
|
|
|
|
|
|
|
|
|
|
|
/// Removes the transferable (and precompiled) cache file.
|
|
|
|
/// Removes the transferable (and precompiled) cache file.
|
|
|
@ -184,8 +192,8 @@ public:
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
private:
|
|
|
|
/// Loads the transferable cache. Returns empty on failure.
|
|
|
|
/// Loads the transferable cache. Returns empty on failure.
|
|
|
|
std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
|
|
|
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
|
|
|
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
|
|
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
|
|
|
LoadPrecompiledFile(FileUtil::IOFile& file);
|
|
|
|
LoadPrecompiledFile(FileUtil::IOFile& file);
|
|
|
|
|
|
|
|
|
|
|
|
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
|
|
|
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
|
|
@ -229,7 +237,7 @@ private:
|
|
|
|
// Copre system
|
|
|
|
// Copre system
|
|
|
|
Core::System& system;
|
|
|
|
Core::System& system;
|
|
|
|
// Stored transferable shaders
|
|
|
|
// Stored transferable shaders
|
|
|
|
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
|
|
|
|
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
|
|
|
// The cache has been loaded at boot
|
|
|
|
// The cache has been loaded at boot
|
|
|
|
bool tried_to_load{};
|
|
|
|
bool tried_to_load{};
|
|
|
|
};
|
|
|
|
};
|
|
|
|