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@ -873,8 +873,63 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb);
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blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
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} else {
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LOG_CRITICAL(HW_GPU, "logic op: %x", output_merger.logic_op);
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UNIMPLEMENTED();
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static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 {
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switch (op) {
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case Regs::LogicOp::Clear:
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return 0;
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case Regs::LogicOp::And:
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return src & dest;
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case Regs::LogicOp::AndReverse:
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return src & ~dest;
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case Regs::LogicOp::Copy:
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return src;
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case Regs::LogicOp::Set:
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return 255;
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case Regs::LogicOp::CopyInverted:
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return ~src;
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case Regs::LogicOp::NoOp:
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return dest;
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case Regs::LogicOp::Invert:
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return ~dest;
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case Regs::LogicOp::Nand:
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return ~(src & dest);
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case Regs::LogicOp::Or:
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return src | dest;
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case Regs::LogicOp::Nor:
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return ~(src | dest);
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case Regs::LogicOp::Xor:
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return src ^ dest;
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case Regs::LogicOp::Equiv:
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return ~(src ^ dest);
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case Regs::LogicOp::AndInverted:
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return ~src & dest;
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case Regs::LogicOp::OrReverse:
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return src | ~dest;
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case Regs::LogicOp::OrInverted:
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return ~src | dest;
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}
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};
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blend_output = Math::MakeVec(
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LogicOp(combiner_output.r(), dest.r(), output_merger.logic_op),
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LogicOp(combiner_output.g(), dest.g(), output_merger.logic_op),
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LogicOp(combiner_output.b(), dest.b(), output_merger.logic_op),
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LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op));
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}
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const Math::Vec4<u8> result = {
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