Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.

master
Fernando Sahmkow 2021-08-29 22:45:17 +07:00
parent c20ea89390
commit e7ca37b1e5
3 changed files with 14 additions and 3 deletions

@ -18,7 +18,6 @@ namespace Vulkan {
// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines // Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines
constexpr size_t SETS_GROW_RATE = 16; constexpr size_t SETS_GROW_RATE = 16;
constexpr s32 SCORE_THRESHOLD = 3; constexpr s32 SCORE_THRESHOLD = 3;
constexpr u32 SETS_PER_POOL = 64;
struct DescriptorBank { struct DescriptorBank {
DescriptorBankInfo info; DescriptorBankInfo info;
@ -58,11 +57,12 @@ static DescriptorBankInfo MakeBankInfo(std::span<const Shader::Info> infos) {
static void AllocatePool(const Device& device, DescriptorBank& bank) { static void AllocatePool(const Device& device, DescriptorBank& bank) {
std::array<VkDescriptorPoolSize, 6> pool_sizes; std::array<VkDescriptorPoolSize, 6> pool_sizes;
size_t pool_cursor{}; size_t pool_cursor{};
const u32 sets_per_pool = device.GetSetsPerPool();
const auto add = [&](VkDescriptorType type, u32 count) { const auto add = [&](VkDescriptorType type, u32 count) {
if (count > 0) { if (count > 0) {
pool_sizes[pool_cursor++] = { pool_sizes[pool_cursor++] = {
.type = type, .type = type,
.descriptorCount = count * SETS_PER_POOL, .descriptorCount = count * sets_per_pool,
}; };
} }
}; };
@ -77,7 +77,7 @@ static void AllocatePool(const Device& device, DescriptorBank& bank) {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = SETS_PER_POOL, .maxSets = sets_per_pool,
.poolSizeCount = static_cast<u32>(pool_cursor), .poolSizeCount = static_cast<u32>(pool_cursor),
.pPoolSizes = std::data(pool_sizes), .pPoolSizes = std::data(pool_sizes),
})); }));

@ -599,6 +599,12 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
graphics_queue = logical.GetQueue(graphics_family); graphics_queue = logical.GetQueue(graphics_family);
present_queue = logical.GetQueue(present_family); present_queue = logical.GetQueue(present_family);
sets_per_pool = 64;
if (driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE) {
// AMD drivers need a higher amount of Sets per Pool in certain circunstances like in XC2.
sets_per_pool = 96;
}
} }
Device::~Device() = default; Device::~Device() = default;

@ -318,6 +318,10 @@ public:
return device_access_memory; return device_access_memory;
} }
u32 GetSetsPerPool() const {
return sets_per_pool;
}
private: private:
/// Checks if the physical device is suitable. /// Checks if the physical device is suitable.
void CheckSuitability(bool requires_swapchain) const; void CheckSuitability(bool requires_swapchain) const;
@ -371,6 +375,7 @@ private:
VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced. VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
u64 device_access_memory{}; ///< Total size of device local memory in bytes. u64 device_access_memory{}; ///< Total size of device local memory in bytes.
u32 max_push_descriptors{}; ///< Maximum number of push descriptors u32 max_push_descriptors{}; ///< Maximum number of push descriptors
u32 sets_per_pool{}; ///< Sets per Description Pool
bool is_optimal_astc_supported{}; ///< Support for native ASTC. bool is_optimal_astc_supported{}; ///< Support for native ASTC.
bool is_float16_supported{}; ///< Support for float16 arithmetic. bool is_float16_supported{}; ///< Support for float16 arithmetic.
bool is_int8_supported{}; ///< Support for int8 arithmetic. bool is_int8_supported{}; ///< Support for int8 arithmetic.