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@ -644,12 +644,15 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.pNext = nullptr,
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.flags = 0,
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.topology = input_assembly_topology,
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.primitiveRestartEnable = dynamic.primitive_restart_enable != 0 &&
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.primitiveRestartEnable =
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dynamic.primitive_restart_enable != 0 &&
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((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsTopologyListPrimitiveRestartSupported()) ||
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SupportsPrimitiveRestart(input_assembly_topology) ||
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(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsPatchListPrimitiveRestartSupported())),
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device.IsPatchListPrimitiveRestartSupported()))
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? VK_TRUE
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: VK_FALSE,
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};
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const VkPipelineTessellationStateCreateInfo tessellation_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
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@ -699,7 +702,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.cullMode = static_cast<VkCullModeFlags>(
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dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
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.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
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.depthBiasEnable = (dynamic.depth_bias_enable == 0 ? VK_TRUE : VK_FALSE),
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.depthBiasEnable = (dynamic.depth_bias_enable != 0 ? VK_TRUE : VK_FALSE),
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.depthBiasConstantFactor = 0.0f,
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.depthBiasClamp = 0.0f,
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.depthBiasSlopeFactor = 0.0f,
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