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@ -1093,18 +1093,6 @@ void RasterizerOpenGL::SyncCullMode() {
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}
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state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
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// If the GPU is configured to flip the rasterized triangles, then we need to flip the
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// notion of front and back.
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const bool flip_triangles{regs.screen_y_control.triangle_rast_flip != 0 &&
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regs.viewport_transform[0].scale_y > 0.0f};
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if (flip_triangles) {
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if (state.cull.front_face == GL_CCW) {
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state.cull.front_face = GL_CW;
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} else if (state.cull.front_face == GL_CW) {
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state.cull.front_face = GL_CCW;
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}
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}
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}
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void RasterizerOpenGL::SyncPrimitiveRestart() {
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