Loader: Remove .bin file support

It is of very limited practical utility currently, and will soon be
impossible to support due to more accurate memory map emulation.
master
Yuri Kunde Schlesner 2015-05-08 23:09:41 +07:00
parent 917ac23dfc
commit eb3eb9f75d
3 changed files with 1 additions and 21 deletions

@ -256,7 +256,7 @@ void GMainWindow::ShutdownGame() {
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
if (filename.size()) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)

@ -63,8 +63,6 @@ static FileType GuessFromExtension(const std::string& extension_) {
return FileType::CXI;
else if (extension == ".cci")
return FileType::CCI;
else if (extension == ".bin")
return FileType::BIN;
else if (extension == ".3ds")
return FileType::CCI;
else if (extension == ".3dsx")
@ -82,8 +80,6 @@ static const char* GetFileTypeString(FileType type) {
return "ELF";
case FileType::THREEDSX:
return "3DSX";
case FileType::BIN:
return "raw";
case FileType::Error:
case FileType::Unknown:
break;
@ -137,21 +133,6 @@ ResultStatus LoadFile(const std::string& filename) {
break;
}
// Raw BIN file format...
case FileType::BIN:
{
Kernel::g_current_process = Kernel::Process::Create(filename_filename, 0);
Kernel::g_current_process->svc_access_mask.set();
Kernel::g_current_process->address_mappings = default_address_mappings;
size_t size = (size_t)file->GetSize();
if (file->ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), size) != size)
return ResultStatus::Error;
Kernel::g_current_process->Run(Memory::EXEFS_CODE_VADDR, 0x30, Kernel::DEFAULT_STACK_SIZE);
return ResultStatus::Success;
}
// Error occurred durring IdentifyFile...
case FileType::Error:

@ -24,7 +24,6 @@ enum class FileType {
CXI,
CIA,
ELF,
BIN,
THREEDSX, //3DSX
};