@ -301,6 +301,13 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
: BreakPointObserverDock ( debug_context , " Pica Vertex Shader " , parent ) {
: BreakPointObserverDock ( debug_context , " Pica Vertex Shader " , parent ) {
setObjectName ( " PicaVertexShader " ) ;
setObjectName ( " PicaVertexShader " ) ;
// Clear input vertex data so that it contains valid float values in case a debug shader
// execution happens before the first Vertex Loaded breakpoint.
// TODO: This makes a crash in the interpreter much less likely, but not impossible. The
// interpreter should guard against out-of-bounds accesses to ensure crashes in it aren't
// possible.
std : : memset ( & input_vertex , 0 , sizeof ( input_vertex ) ) ;
auto input_data_mapper = new QSignalMapper ( this ) ;
auto input_data_mapper = new QSignalMapper ( this ) ;
// TODO: Support inputting data in hexadecimal raw format
// TODO: Support inputting data in hexadecimal raw format