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@ -16,6 +16,7 @@ constexpr int mouse_axis_x = 0;
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constexpr int mouse_axis_y = 1;
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constexpr int wheel_axis_x = 2;
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constexpr int wheel_axis_y = 3;
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constexpr int motion_wheel_y = 4;
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constexpr int touch_axis_x = 10;
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constexpr int touch_axis_y = 11;
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constexpr PadIdentifier identifier = {
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@ -30,6 +31,7 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, wheel_axis_x);
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PreSetAxis(identifier, wheel_axis_y);
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PreSetAxis(identifier, motion_wheel_y);
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PreSetAxis(identifier, touch_axis_x);
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PreSetAxis(identifier, touch_axis_y);
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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@ -48,6 +50,8 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
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}
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SetAxis(identifier, motion_wheel_y, 0.0f);
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if (mouse_panning_timout++ > 20) {
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StopPanning();
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}
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@ -136,6 +140,7 @@ void Mouse::MouseWheelChange(int x, int y) {
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wheel_position.y += y;
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
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SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f);
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}
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void Mouse::ReleaseAllButtons() {
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@ -171,13 +176,39 @@ AnalogMapping Mouse::GetAnalogMappingForDevice(
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return mapping;
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}
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Common::Input::ButtonNames Mouse::GetUIButtonName(const Common::ParamPackage& params) const {
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const auto button = static_cast<MouseButton>(params.Get("button", 0));
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switch (button) {
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case MouseButton::Left:
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return Common::Input::ButtonNames::ButtonLeft;
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case MouseButton::Right:
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return Common::Input::ButtonNames::ButtonRight;
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case MouseButton::Wheel:
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return Common::Input::ButtonNames::ButtonMouseWheel;
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case MouseButton::Backward:
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return Common::Input::ButtonNames::ButtonBackward;
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case MouseButton::Forward:
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return Common::Input::ButtonNames::ButtonForward;
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case MouseButton::Task:
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return Common::Input::ButtonNames::ButtonTask;
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case MouseButton::Extra:
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return Common::Input::ButtonNames::ButtonExtra;
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case MouseButton::Undefined:
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default:
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return Common::Input::ButtonNames::Undefined;
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}
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}
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Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const {
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if (params.Has("button")) {
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return Common::Input::ButtonNames::Value;
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return GetUIButtonName(params);
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}
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if (params.Has("axis")) {
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return Common::Input::ButtonNames::Value;
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}
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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return Common::Input::ButtonNames::Engine;
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}
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return Common::Input::ButtonNames::Invalid;
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}
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