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@ -11,7 +11,7 @@
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namespace System {
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namespace System {
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// State of the full emulator
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// State of the full emulator
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typedef enum {
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enum State {
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STATE_NULL = 0, ///< System is in null state, nothing initialized
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STATE_NULL = 0, ///< System is in null state, nothing initialized
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STATE_IDLE, ///< System is in an initialized state, but not running
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STATE_IDLE, ///< System is in an initialized state, but not running
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STATE_RUNNING, ///< System is running
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STATE_RUNNING, ///< System is running
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@ -20,7 +20,7 @@ typedef enum {
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STATE_STALLED, ///< System is stalled (unused)
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STATE_STALLED, ///< System is stalled (unused)
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STATE_DEBUG, ///< System is in a special debug mode (unused)
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STATE_DEBUG, ///< System is in a special debug mode (unused)
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STATE_DIE ///< System is shutting down
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STATE_DIE ///< System is shutting down
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} State;
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};
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extern volatile State g_state;
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extern volatile State g_state;
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