gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()

Resolves a -Wrange-loop-analysis warning.
master
Lioncash 2020-12-07 14:01:50 +07:00
parent 5cd051eced
commit edcbd47800
1 changed files with 1 additions and 1 deletions

@ -878,7 +878,7 @@ private:
} }
u32 binding = device.GetBaseBindings(stage).uniform_buffer; u32 binding = device.GetBaseBindings(stage).uniform_buffer;
for (const auto [index, info] : ir.GetConstantBuffers()) { for (const auto& [index, info] : ir.GetConstantBuffers()) {
const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4; const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements; const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,