yuzu: Construct system in GMainWindow

master
Morph 2021-10-14 14:32:19 +07:00
parent 17763a44d5
commit f0dc07dbac
2 changed files with 83 additions and 81 deletions

@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
system.ApplySettings();
system->ApplySettings();
}
}
@ -191,9 +191,10 @@ static void RemoveCachedContents() {
Common::FS::RemoveDirRecursively(offline_system_data);
}
GMainWindow::GMainWindow(Core::System& system_)
: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, system{system_},
config{std::make_unique<Config>(system_)},
GMainWindow::GMainWindow()
: system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>(*system)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
Common::Log::Initialize();
@ -257,10 +258,10 @@ GMainWindow::GMainWindow(Core::System& system_)
show();
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
provider.get());
system.GetFileSystemController().CreateFactories(*vfs);
system->GetFileSystemController().CreateFactories(*vfs);
// Remove cached contents generated during the previous session
RemoveCachedContents();
@ -411,7 +412,7 @@ void GMainWindow::RegisterMetaTypes() {
void GMainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), system);
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
@ -421,7 +422,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
system.ApplySettings();
system->ApplySettings();
config->Save();
UpdateStatusButtons();
@ -455,7 +456,7 @@ void GMainWindow::SoftwareKeyboardInitialize(
return;
}
software_keyboard = new QtSoftwareKeyboardDialog(render_window, system, is_inline,
software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
std::move(initialize_parameters));
if (is_inline) {
@ -567,7 +568,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
return;
}
QtNXWebEngineView web_browser_view(this, system, input_subsystem.get());
QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());
ui->action_Pause->setEnabled(false);
ui->action_Restart->setEnabled(false);
@ -699,10 +700,10 @@ void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system);
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
game_list = new GameList(vfs, provider.get(), system, this);
game_list = new GameList(vfs, provider.get(), *system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
@ -768,14 +769,14 @@ void GMainWindow::InitializeWidgets() {
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
controller_type = Settings::ControllerType::ProController;
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
configure_dialog.ApplyConfiguration();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
dock_status_button->setChecked(!is_docked);
OnDockedModeChanged(is_docked, !is_docked, system);
OnDockedModeChanged(is_docked, !is_docked, *system);
});
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
@ -799,7 +800,7 @@ void GMainWindow::InitializeWidgets() {
}
}
system.ApplySettings();
system->ApplySettings();
UpdateGPUAccuracyButton();
});
UpdateGPUAccuracyButton();
@ -827,7 +828,7 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
system.ApplySettings();
system->ApplySettings();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
@ -844,7 +845,7 @@ void GMainWindow::InitializeDebugWidgets() {
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
waitTreeWidget = new WaitTreeWidget(system, this);
waitTreeWidget = new WaitTreeWidget(*system, this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
@ -947,7 +948,7 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
if (!system.IsPoweredOn()) {
if (!system->IsPoweredOn()) {
return;
}
BootGame(game_path);
@ -1003,7 +1004,7 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.use_docked_mode.SetValue(
!Settings::values.use_docked_mode.GetValue());
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
Settings::values.use_docked_mode.GetValue(), system);
Settings::values.use_docked_mode.GetValue(), *system);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
@ -1240,9 +1241,9 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
return false;
}
system.SetFilesystem(vfs);
system->SetFilesystem(vfs);
system.SetAppletFrontendSet({
system->SetAppletFrontendSet({
std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Parental Controls
@ -1253,13 +1254,13 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
});
const Core::SystemResultStatus result{
system.Load(*render_window, filename.toStdString(), program_id, program_index)};
system->Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
if (result == Core::SystemResultStatus::Success &&
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) {
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
static_cast<u32>(CalloutFlag::DRDDeprecation);
@ -1323,7 +1324,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
}
game_path = filename;
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
@ -1350,7 +1351,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
last_filename_booted = filename;
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
@ -1359,7 +1360,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
Config per_game_config(system, config_file_name, Config::ConfigType::PerGameConfig);
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
@ -1382,16 +1383,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
return;
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(system);
emu_thread = std::make_unique<EmuThread>(*system);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
// Register an ExecuteProgram callback such that Core can execute a sub-program
system.RegisterExecuteProgramCallback(
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
// Register an Exit callback such that Core can exit the currently running application.
system.RegisterExitCallback([this]() { render_window->Exit(); });
system->RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
@ -1425,11 +1426,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
std::string title_name;
std::string title_version;
const auto res = system.GetGameName(title_name);
const auto res = system->GetGameName(title_name);
const auto metadata = [this, title_id] {
const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
system.GetContentProvider());
const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
system->GetContentProvider());
return pm.GetControlMetadata();
}();
if (metadata.first != nullptr) {
@ -1440,16 +1441,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{filename.toStdU16String()}.filename());
}
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
loading_screen->Prepare(system.GetAppLoader());
loading_screen->Prepare(system->GetAppLoader());
loading_screen->show();
emulation_running = true;
@ -1568,15 +1569,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QString open_target;
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(system, file);
const auto loader = Loader::GetLoader(*system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
@ -1619,14 +1620,14 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
ASSERT(user_id);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, user_id->uuid, 0);
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {
// Device save data
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, {}, 0);
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
@ -1753,7 +1754,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
}
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
const auto& fs_controller = system.GetFileSystemController();
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
@ -1769,7 +1770,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
const auto update_id = program_id | 0x800;
const auto& fs_controller = system.GetFileSystemController();
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
@ -1784,8 +1785,8 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
u32 count{};
const auto& fs_controller = system.GetFileSystemController();
const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
const auto& fs_controller = system->GetFileSystemController();
const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
for (const auto& entry : dlc_entries) {
@ -1923,7 +1924,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
"cancelled the operation."));
};
const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
failed();
return;
@ -1935,7 +1936,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
const auto& installed = system.GetContentProvider();
const auto& installed = system->GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
@ -1955,7 +1956,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
if (*romfs_title_id == program_id) {
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed};
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
romfs =
pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
} else {
@ -2090,7 +2091,7 @@ void GMainWindow::OnGameListShowList(bool show) {
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
const auto loader = Loader::GetLoader(system, v_file);
const auto loader = Loader::GetLoader(*system, v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
@ -2304,7 +2305,7 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallResult::Failure;
}
const auto res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
*nsp, true, qt_raw_copy);
switch (res) {
case FileSys::InstallResult::Success:
@ -2384,7 +2385,7 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
}
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
const auto& fs_controller = system.GetFileSystemController();
const auto& fs_controller = system->GetFileSystemController();
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
: fs_controller.GetSystemNANDContents();
@ -2449,13 +2450,13 @@ void GMainWindow::OnPauseGame() {
}
void GMainWindow::OnStopGame() {
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
Settings::RestoreGlobalState(system.IsPoweredOn());
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
@ -2473,7 +2474,7 @@ void GMainWindow::OnExit() {
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, system, error_code, error_text, QString{}, tr("OK"),
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);
dialog.exec();
@ -2483,7 +2484,7 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system.TelemetrySession(), this};
CompatDB compatdb{system->TelemetrySession(), this};
compatdb.exec();
} else {
QMessageBox::critical(
@ -2647,7 +2648,7 @@ void GMainWindow::OnConfigure() {
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
@ -2683,7 +2684,7 @@ void GMainWindow::OnConfigure() {
Settings::values.disabled_addons.clear();
config = std::make_unique<Config>(system);
config = std::make_unique<Config>(*system);
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
@ -2732,12 +2733,11 @@ void GMainWindow::OnConfigure() {
}
void GMainWindow::OnConfigureTas() {
const auto& system = Core::System::GetInstance();
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system.IsPoweredOn());
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@ -2745,7 +2745,7 @@ void GMainWindow::OnConfigureTas() {
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system.CurrentProcess()->GetTitleID();
const u64 title_id = system->CurrentProcess()->GetTitleID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
}
@ -2753,12 +2753,12 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, system);
ConfigurePerGame dialog(this, title_id, file_name, *system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system.IsPoweredOn());
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@ -2770,7 +2770,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = system.IsPoweredOn();
const bool is_powered_on = system->IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
UISettings::values.configuration_applied = false;
@ -2793,7 +2793,7 @@ void GMainWindow::OnLoadAmiibo() {
}
void GMainWindow::LoadAmiibo(const QString& filename) {
Service::SM::ServiceManager& sm = system.ServiceManager();
Service::SM::ServiceManager& sm = system->ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
return;
@ -2844,7 +2844,7 @@ void GMainWindow::OnToggleFilterBar() {
}
void GMainWindow::OnCaptureScreenshot() {
const u64 title_id = system.CurrentProcess()->GetTitleID();
const u64 title_id = system->CurrentProcess()->GetTitleID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =
@ -2950,8 +2950,8 @@ void GMainWindow::UpdateStatusBar() {
tas_label->clear();
}
auto results = system.GetAndResetPerfStats();
auto& shader_notify = system.GPU().ShaderNotify();
auto results = system->GetAndResetPerfStats();
auto& shader_notify = system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
if (shaders_building > 0) {
@ -3112,7 +3112,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
if (emu_thread) {
ShutdownGame();
Settings::RestoreGlobalState(system.IsPoweredOn());
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
} else {
@ -3154,8 +3154,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
system.GetFileSystemController().CreateFactories(*vfs);
keys.DeriveETicket(pdm, system.GetContentProvider());
system->GetFileSystemController().CreateFactories(*vfs);
keys.DeriveETicket(pdm, system->GetContentProvider());
};
QString errors;
@ -3197,7 +3197,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
prog.close();
}
system.GetFileSystemController().CreateFactories(*vfs);
system->GetFileSystemController().CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_dirs);
@ -3265,7 +3265,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
if (emu_thread != nullptr) {
ShutdownGame();
Settings::RestoreGlobalState(system.IsPoweredOn());
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
@ -3340,7 +3340,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
}
void GMainWindow::RequestGameExit() {
auto& sm{system.ServiceManager()};
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
@ -3434,7 +3434,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
@ -3488,8 +3488,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
Core::System::InitializeGlobalInstance();
GMainWindow main_window{Core::System::GetInstance()};
GMainWindow main_window{};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();

@ -13,7 +13,6 @@
#include <QTranslator>
#include "common/common_types.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
@ -44,6 +43,11 @@ enum class StartGameType {
Global, // Only uses global configuration
};
namespace Core {
enum class SystemResultStatus : u32;
class System;
} // namespace Core
namespace Core::Frontend {
struct ControllerParameters;
struct InlineAppearParameters;
@ -110,7 +114,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
GMainWindow(Core::System& system_);
explicit GMainWindow();
~GMainWindow() override;
bool DropAction(QDropEvent* event);
@ -311,11 +315,10 @@ private:
std::unique_ptr<Ui::MainWindow> ui;
std::unique_ptr<Core::System> system;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
Core::System& system;
GRenderWindow* render_window;
GameList* game_list;
LoadingScreen* loading_screen;