commit
f446f79da2
@ -1,50 +1,125 @@
|
||||
// Copyright 2013 Dolphin Emulator Project
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
/**
|
||||
* Copyright (C) 2005-2012 Gekko Emulator
|
||||
*
|
||||
* @file common_types.h
|
||||
* @author ShizZy <shizzy247@gmail.com>
|
||||
* @date 2012-02-11
|
||||
* @brief Common types used throughout the project
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
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||||
|
||||
#pragma once
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||||
|
||||
// This header contains type definitions that are shared between the Dolphin core and
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||||
// other parts of the code. Any definitions that are only used by the core should be
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||||
// placed in "common.h" instead.
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||||
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||||
#ifndef _COMMONTYPES_H_
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||||
#define _COMMONTYPES_H_
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#include <math.h>
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||||
#include <xmmintrin.h> // data_types__m128.cpp
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||||
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||||
#ifdef _WIN32
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||||
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||||
#include <tchar.h>
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||||
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||||
typedef unsigned __int8 u8;
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||||
typedef unsigned __int16 u16;
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||||
typedef unsigned __int32 u32;
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||||
typedef unsigned __int64 u64;
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||||
typedef unsigned __int8 u8; ///< 8-bit unsigned byte
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||||
typedef unsigned __int16 u16; ///< 16-bit unsigned short
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||||
typedef unsigned __int32 u32; ///< 32-bit unsigned word
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||||
typedef unsigned __int64 u64; ///< 64-bit unsigned int
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||||
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||||
typedef signed __int8 s8;
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||||
typedef signed __int16 s16;
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||||
typedef signed __int32 s32;
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||||
typedef signed __int64 s64;
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||||
typedef signed __int8 s8; ///< 8-bit signed byte
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||||
typedef signed __int16 s16; ///< 16-bit signed short
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||||
typedef signed __int32 s32; ///< 32-bit signed word
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typedef signed __int64 s64; ///< 64-bit signed int
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||||
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||||
#else
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||||
#ifndef GEKKO
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typedef unsigned char u8; ///< 8-bit unsigned byte
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||||
typedef unsigned short u16; ///< 16-bit unsigned short
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typedef unsigned int u32; ///< 32-bit unsigned word
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typedef unsigned long long u64; ///< 64-bit unsigned int
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||||
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||||
typedef unsigned char u8;
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||||
typedef unsigned short u16;
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||||
typedef unsigned int u32;
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||||
typedef unsigned long long u64;
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||||
typedef signed char s8; ///< 8-bit signed byte
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||||
typedef signed short s16; ///< 16-bit signed short
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||||
typedef signed int s32; ///< 32-bit signed word
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||||
typedef signed long long s64; ///< 64-bit signed int
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||||
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||||
typedef signed char s8;
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||||
typedef signed short s16;
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||||
typedef signed int s32;
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||||
typedef signed long long s64;
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||||
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||||
#endif
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||||
// For using windows lock code
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||||
#define TCHAR char
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#define LONG int
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||||
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||||
#endif // _WIN32
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||||
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||||
typedef float f32; ///< 32-bit floating point
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typedef double f64; ///< 64-bit floating point
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||||
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||||
#include "swap.h"
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||||
#endif // _COMMONTYPES_H_
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/// Union for fast 16-bit type casting
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union t16 {
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u8 _u8[2]; ///< 8-bit unsigned char(s)
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||||
u16 _u16; ///< 16-bit unsigned shorts(s)
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};
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/// Union for fast 32-bit type casting
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union t32 {
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||||
f32 _f32; ///< 32-bit floating point(s)
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u32 _u32; ///< 32-bit unsigned int(s)
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s32 _s32; ///< 32-bit signed int(s)
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||||
u16 _u16[2]; ///< 16-bit unsigned shorts(s)
|
||||
u8 _u8[4]; ///< 8-bit unsigned char(s)
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};
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||||
/// Union for fast 64-bit type casting
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union t64 {
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f64 _f64; ///< 64-bit floating point
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u64 _u64; ///< 64-bit unsigned long
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f32 _f32[2]; ///< 32-bit floating point(s)
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||||
u32 _u32[2]; ///< 32-bit unsigned int(s)
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||||
s32 _s32[2]; ///< 32-bit signed int(s)
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||||
u16 _u16[4]; ///< 16-bit unsigned shorts(s)
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||||
u8 _u8[8]; ///< 8-bit unsigned char(s)
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||||
};
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||||
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/// Union for fast 128-bit type casting
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union t128 {
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struct
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{
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t64 ps0; ///< 64-bit paired single 0
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t64 ps1; ///< 64-bit paired single 1
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};
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__m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
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||||
};
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/// Rectangle data structure
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class Rect {
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||||
public:
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Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
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||||
x0_ = x0;
|
||||
y0_ = y0;
|
||||
x1_ = x1;
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||||
y1_ = y1;
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||||
}
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||||
~Rect() { }
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||||
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||||
int x0_; ///< Rect top left X-coordinate
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||||
int y0_; ///< Rect top left Y-coordinate
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int x1_; ///< Rect bottom left X-coordinate
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int y1_; ///< Rect bottom right Y-coordinate
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||||
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||||
inline u32 width() const { return abs(x1_ - x0_); }
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||||
inline u32 height() const { return abs(y1_ - y0_); }
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||||
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||||
inline bool operator == (const Rect& val) const {
|
||||
return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
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||||
}
|
||||
};
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||||
|
@ -0,0 +1,69 @@
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||||
/**
|
||||
* Copyright (C) 2013 Citrus Emulator
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*
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||||
* @file hw.cpp
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||||
* @author bunnei
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||||
* @date 2014-04-04
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||||
* @brief Hardware interface
|
||||
*
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||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
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||||
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||||
#include "log.h"
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||||
#include "hw/hw.h"
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||||
#include "hw/hw_lcd.h"
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||||
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||||
namespace HW {
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||||
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||||
template <typename T>
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||||
inline void Read(T &var, const u32 addr) {
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||||
NOTICE_LOG(HW, "Hardware read from address %08X", addr);
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||||
}
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||||
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||||
template <typename T>
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||||
inline void Write(u32 addr, const T data) {
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||||
NOTICE_LOG(HW, "Hardware write to address %08X", addr);
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||||
}
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||||
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||||
// Explicitly instantiate template functions because we aren't defining this in the header:
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||||
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||||
template void Read<u64>(u64 &var, const u32 addr);
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||||
template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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||||
template void Read<u8>(u8 &var, const u32 addr);
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||||
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||||
template void Write<const u64>(u32 addr, const u64 data);
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||||
template void Write<const u32>(u32 addr, const u32 data);
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||||
template void Write<const u16>(u32 addr, const u16 data);
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||||
template void Write<const u8>(u32 addr, const u8 data);
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||||
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||||
/// Update hardware
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||||
void Update() {
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||||
LCD::Update();
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||||
}
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||||
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||||
/// Initialize hardware
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||||
void Init() {
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||||
LCD::Init();
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||||
NOTICE_LOG(HW, "Hardware initialized OK");
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||||
}
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||||
|
||||
/// Shutdown hardware
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||||
void Shutdown() {
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||||
NOTICE_LOG(HW, "Hardware shutdown OK");
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||||
}
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||||
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||||
}
|
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Copyright (C) 2013 Citrus Emulator
|
||||
*
|
||||
* @file hw.h
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||||
* @author bunnei
|
||||
* @date 2014-04-04
|
||||
* @brief Hardware interface
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
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||||
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||||
#include "common_types.h"
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||||
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||||
namespace HW {
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||||
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||||
template <typename T>
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||||
inline void Read(T &var, const u32 addr);
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||||
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||||
template <typename T>
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||||
inline void Write(u32 addr, const T data);
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||||
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||||
/// Update hardware
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||||
void Update();
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||||
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||||
/// Initialize hardware
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||||
void Init();
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||||
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||||
/// Shutdown hardware
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||||
void Shutdown();
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||||
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||||
} // namespace
|
@ -0,0 +1,65 @@
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||||
/**
|
||||
* Copyright (C) 2013 Citrus Emulator
|
||||
*
|
||||
* @file hw_lcd.cpp
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||||
* @author bunnei
|
||||
* @date 2014-04-05
|
||||
* @brief Hardware LCD interface
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#include "log.h"
|
||||
#include "core.h"
|
||||
#include "hw_lcd.h"
|
||||
#include "video_core.h"
|
||||
|
||||
namespace LCD {
|
||||
|
||||
static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second
|
||||
|
||||
u64 g_last_ticks = 0; ///< Last CPU ticks
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr) {
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void Write(u32 addr, const T data) {
|
||||
}
|
||||
|
||||
/// Update hardware
|
||||
void Update() {
|
||||
u64 current_ticks = Core::g_app_core->GetTicks();
|
||||
|
||||
if ((current_ticks - g_last_ticks) >= kFrameTicks) {
|
||||
g_last_ticks = current_ticks;
|
||||
VideoCore::g_renderer->SwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
/// Initialize hardware
|
||||
void Init() {
|
||||
g_last_ticks = Core::g_app_core->GetTicks();
|
||||
NOTICE_LOG(LCD, "LCD initialized OK");
|
||||
}
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown() {
|
||||
NOTICE_LOG(LCD, "LCD shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace
|
@ -0,0 +1,64 @@
|
||||
/**
|
||||
* Copyright (C) 2013 Citrus Emulator
|
||||
*
|
||||
* @file hw_lcd.h
|
||||
* @author bunnei
|
||||
* @date 2014-04-05
|
||||
* @brief Hardware LCD interface
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common_types.h"
|
||||
|
||||
namespace LCD {
|
||||
|
||||
enum {
|
||||
TOP_ASPECT_X = 0x5,
|
||||
TOP_ASPECT_Y = 0x3,
|
||||
|
||||
TOP_HEIGHT = 240,
|
||||
TOP_WIDTH = 400,
|
||||
BOTTOM_WIDTH = 320,
|
||||
|
||||
FRAMEBUFFER_SEL = 0x20184E59,
|
||||
TOP_LEFT_FRAME1 = 0x20184E60,
|
||||
TOP_LEFT_FRAME2 = 0x201CB370,
|
||||
TOP_RIGHT_FRAME1 = 0x20282160,
|
||||
TOP_RIGHT_FRAME2 = 0x202C8670,
|
||||
SUB_FRAME1 = 0x202118E0,
|
||||
SUB_FRAME2 = 0x20249CF0,
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr);
|
||||
|
||||
template <typename T>
|
||||
inline void Write(u32 addr, const T data);
|
||||
|
||||
/// Update hardware
|
||||
void Update();
|
||||
|
||||
/// Initialize hardware
|
||||
void Init();
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown();
|
||||
|
||||
|
||||
} // namespace
|
@ -0,0 +1,19 @@
|
||||
set(SRCS
|
||||
src/bp_mem.cpp
|
||||
src/cp_mem.cpp
|
||||
src/xf_mem.cpp
|
||||
src/fifo.cpp
|
||||
src/fifo_player.cpp
|
||||
src/vertex_loader.cpp
|
||||
src/vertex_manager.cpp
|
||||
src/video_core.cpp
|
||||
src/shader_manager.cpp
|
||||
src/texture_decoder.cpp
|
||||
src/texture_manager.cpp
|
||||
src/utils.cpp
|
||||
src/renderer_gl3/renderer_gl3.cpp
|
||||
src/renderer_gl3/shader_interface.cpp
|
||||
src/renderer_gl3/texture_interface.cpp
|
||||
src/renderer_gl3/uniform_manager.cpp)
|
||||
|
||||
add_library(video_core STATIC ${SRCS})
|
@ -0,0 +1,132 @@
|
||||
/**
|
||||
* Copyright (C) 2014 Citra Emulator
|
||||
*
|
||||
* @file renderer_base.h
|
||||
* @author bunnei
|
||||
* @date 2014-04-05
|
||||
* @brief Renderer base class for new video core
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
#include "hash.h"
|
||||
|
||||
class RendererBase {
|
||||
public:
|
||||
|
||||
/// Used to reference a framebuffer
|
||||
enum kFramebuffer {
|
||||
kFramebuffer_VirtualXFB = 0,
|
||||
kFramebuffer_EFB,
|
||||
kFramebuffer_Texture
|
||||
};
|
||||
|
||||
/// Used for referencing the render modes
|
||||
enum kRenderMode {
|
||||
kRenderMode_None = 0,
|
||||
kRenderMode_Multipass = 1,
|
||||
kRenderMode_ZComp = 2,
|
||||
kRenderMode_UseDstAlpha = 4
|
||||
};
|
||||
|
||||
RendererBase() : current_fps_(0), current_frame_(0) {
|
||||
}
|
||||
|
||||
~RendererBase() {
|
||||
}
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
/**
|
||||
* Blits the EFB to the external framebuffer (XFB)
|
||||
* @param src_rect Source rectangle in EFB to copy
|
||||
* @param dst_rect Destination rectangle in EFB to copy to
|
||||
* @param dest_height Destination height in pixels
|
||||
*/
|
||||
virtual void CopyToXFB(const Rect& src_rect, const Rect& dst_rect) = 0;
|
||||
|
||||
/**
|
||||
* Clear the screen
|
||||
* @param rect Screen rectangle to clear
|
||||
* @param enable_color Enable color clearing
|
||||
* @param enable_alpha Enable alpha clearing
|
||||
* @param enable_z Enable depth clearing
|
||||
* @param color Clear color
|
||||
* @param z Clear depth
|
||||
*/
|
||||
virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,
|
||||
u32 color, u32 z) = 0;
|
||||
|
||||
/// Sets the renderer viewport location, width, and height
|
||||
virtual void SetViewport(int x, int y, int width, int height) = 0;
|
||||
|
||||
/// Sets the renderer depthrange, znear and zfar
|
||||
virtual void SetDepthRange(double znear, double zfar) = 0;
|
||||
|
||||
/* Sets the scissor box
|
||||
* @param rect Renderer rectangle to set scissor box to
|
||||
*/
|
||||
virtual void SetScissorBox(const Rect& rect) = 0;
|
||||
|
||||
/**
|
||||
* Sets the line and point size
|
||||
* @param line_width Line width to use
|
||||
* @param point_size Point size to use
|
||||
*/
|
||||
virtual void SetLinePointSize(f32 line_width, f32 point_size) = 0;
|
||||
|
||||
/**
|
||||
* Set a specific render mode
|
||||
* @param flag Render flags mode to enable
|
||||
*/
|
||||
virtual void SetMode(kRenderMode flags) = 0;
|
||||
|
||||
/// Reset the full renderer API to the NULL state
|
||||
virtual void ResetRenderState() = 0;
|
||||
|
||||
/// Restore the full renderer API state - As the game set it
|
||||
virtual void RestoreRenderState() = 0;
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
virtual void SetWindow(EmuWindow* window) = 0;
|
||||
|
||||
/// Initialize the renderer
|
||||
virtual void Init() = 0;
|
||||
|
||||
/// Shutdown the renderer
|
||||
virtual void ShutDown() = 0;
|
||||
|
||||
// Getter/setter functions:
|
||||
// ------------------------
|
||||
|
||||
f32 current_fps() const { return current_fps_; }
|
||||
|
||||
int current_frame() const { return current_frame_; }
|
||||
|
||||
protected:
|
||||
f32 current_fps_; ///< Current framerate, should be set by the renderer
|
||||
int current_frame_; ///< Current frame, should be set by the renderer
|
||||
|
||||
private:
|
||||
DISALLOW_COPY_AND_ASSIGN(RendererBase);
|
||||
};
|
@ -0,0 +1,461 @@
|
||||
/**
|
||||
* Copyright (C) 2014 Citra Emulator
|
||||
*
|
||||
* @file renderer_opengl.cpp
|
||||
* @author bunnei
|
||||
* @date 2014-04-05
|
||||
* @brief Renderer for OpenGL 3.x
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#include "mem_map.h"
|
||||
#include "video_core.h"
|
||||
#include "renderer_opengl/renderer_opengl.h"
|
||||
|
||||
/**
|
||||
* Helper function to flip framebuffer from left-to-right to top-to-bottom
|
||||
* @param addr Address of framebuffer in RAM
|
||||
* @param out Pointer to output buffer with flipped framebuffer
|
||||
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
|
||||
*/
|
||||
inline void _flip_framebuffer(u32 addr, u8* out) {
|
||||
u8* in = Memory::GetPointer(addr);
|
||||
for (int y = 0; y < VideoCore::kScreenTopHeight; y++) {
|
||||
for (int x = 0; x < VideoCore::kScreenTopWidth; x++) {
|
||||
int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3)
|
||||
- (3 * y + 3);
|
||||
int out_coord = (VideoCore::kScreenTopWidth * y * 3) + (x * 3);
|
||||
|
||||
out[out_coord + 0] = in[in_coord + 0];
|
||||
out[out_coord + 1] = in[in_coord + 1];
|
||||
out[out_coord + 2] = in[in_coord + 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// RendererOpenGL constructor
|
||||
RendererOpenGL::RendererOpenGL() {
|
||||
memset(fbo_, 0, sizeof(fbo_));
|
||||
memset(fbo_rbo_, 0, sizeof(fbo_rbo_));
|
||||
memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_));
|
||||
|
||||
resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
|
||||
resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
|
||||
|
||||
xfb_texture_top_ = 0;
|
||||
xfb_texture_bottom_ = 0;
|
||||
|
||||
xfb_top_ = 0;
|
||||
xfb_bottom_ = 0;
|
||||
}
|
||||
|
||||
/// RendererOpenGL destructor
|
||||
RendererOpenGL::~RendererOpenGL() {
|
||||
}
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void RendererOpenGL::SwapBuffers() {
|
||||
|
||||
ResetRenderState();
|
||||
|
||||
// EFB->XFB copy
|
||||
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
|
||||
// register write We're also treating both framebuffers as a single one in OpenGL.
|
||||
Rect framebuffer_size(0, 0, resolution_width_, resolution_height_);
|
||||
RenderXFB(framebuffer_size, framebuffer_size);
|
||||
|
||||
// XFB->Window copy
|
||||
RenderFramebuffer();
|
||||
|
||||
// Swap buffers
|
||||
render_window_->PollEvents();
|
||||
render_window_->SwapBuffers();
|
||||
|
||||
// Switch back to EFB and clear
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||
|
||||
RestoreRenderState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders external framebuffer (XFB)
|
||||
* @param src_rect Source rectangle in XFB to copy
|
||||
* @param dst_rect Destination rectangle in output framebuffer to copy to
|
||||
*/
|
||||
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
|
||||
static u8 xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3];
|
||||
static u8 xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3];
|
||||
|
||||
_flip_framebuffer(0x20282160, xfb_top_flipped);
|
||||
_flip_framebuffer(0x202118E0, xfb_bottom_flipped);
|
||||
|
||||
ResetRenderState();
|
||||
|
||||
// Blit the top framebuffer
|
||||
// ------------------------
|
||||
|
||||
// Update textures with contents of XFB in RAM - top
|
||||
glBindTexture(GL_TEXTURE_2D, xfb_texture_top_);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, xfb_top_flipped);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Render target is destination framebuffer
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||
glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight);
|
||||
|
||||
// Render source is our EFB
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_top_);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
// Blit
|
||||
glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
|
||||
dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
|
||||
// Blit the bottom framebuffer
|
||||
// ---------------------------
|
||||
|
||||
// Update textures with contents of XFB in RAM - bottom
|
||||
glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, xfb_bottom_flipped);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Render target is destination framebuffer
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||
glViewport(0, 0,
|
||||
VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight);
|
||||
|
||||
// Render source is our EFB
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_bottom_);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
// Blit
|
||||
int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2;
|
||||
glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight,
|
||||
offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
|
||||
RestoreRenderState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Blits the EFB to the external framebuffer (XFB)
|
||||
* @param src_rect Source rectangle in EFB to copy
|
||||
* @param dst_rect Destination rectangle in EFB to copy to
|
||||
*/
|
||||
void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) {
|
||||
ERROR_LOG(RENDER, "CopyToXFB not implemented! No EFB support yet!");
|
||||
//ResetRenderState();
|
||||
|
||||
//// Render target is destination framebuffer
|
||||
//glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||
//glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight);
|
||||
|
||||
//// Render source is our EFB
|
||||
//glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||
//glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
//// Blit
|
||||
//glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
|
||||
// dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
|
||||
// GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
//glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
|
||||
//RestoreRenderState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the screen
|
||||
* @param rect Screen rectangle to clear
|
||||
* @param enable_color Enable color clearing
|
||||
* @param enable_alpha Enable alpha clearing
|
||||
* @param enable_z Enable depth clearing
|
||||
* @param color Clear color
|
||||
* @param z Clear depth
|
||||
*/
|
||||
void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,
|
||||
u32 color, u32 z) {
|
||||
GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE;
|
||||
GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE;
|
||||
|
||||
ResetRenderState();
|
||||
|
||||
// Clear color
|
||||
glColorMask(color_mask, color_mask, color_mask, alpha_mask);
|
||||
glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f,
|
||||
float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f);
|
||||
|
||||
// Clear depth
|
||||
glDepthMask(enable_z ? GL_TRUE : GL_FALSE);
|
||||
glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF));
|
||||
|
||||
// Specify the rectangle of the EFB to clear
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
|
||||
|
||||
// Clear it!
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
RestoreRenderState();
|
||||
}
|
||||
|
||||
/// Sets the renderer viewport location, width, and height
|
||||
void RendererOpenGL::SetViewport(int x, int y, int width, int height) {
|
||||
glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
/// Sets the renderer depthrange, znear and zfar
|
||||
void RendererOpenGL::SetDepthRange(double znear, double zfar) {
|
||||
glDepthRange(znear, zfar);
|
||||
}
|
||||
|
||||
/* Sets the scissor box
|
||||
* @param rect Renderer rectangle to set scissor box to
|
||||
*/
|
||||
void RendererOpenGL::SetScissorBox(const Rect& rect) {
|
||||
glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the line and point size
|
||||
* @param line_width Line width to use
|
||||
* @param point_size Point size to use
|
||||
*/
|
||||
void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) {
|
||||
glLineWidth((GLfloat)line_width);
|
||||
glPointSize((GLfloat)point_size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a specific render mode
|
||||
* @param flag Render flags mode to enable
|
||||
*/
|
||||
void RendererOpenGL::SetMode(kRenderMode flags) {
|
||||
if(flags & kRenderMode_ZComp) {
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
}
|
||||
if(flags & kRenderMode_Multipass) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDepthFunc(GL_EQUAL);
|
||||
}
|
||||
if (flags & kRenderMode_UseDstAlpha) {
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
last_mode_ |= flags;
|
||||
}
|
||||
|
||||
/// Reset the full renderer API to the NULL state
|
||||
void RendererOpenGL::ResetRenderState() {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_FALSE);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
|
||||
/// Restore the full renderer API state - As the game set it
|
||||
void RendererOpenGL::RestoreRenderState() {
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||
|
||||
//gp::XF_UpdateViewport();
|
||||
SetViewport(0, 0, resolution_width_, resolution_height_);
|
||||
SetDepthRange(0.0f, 1.0f);
|
||||
|
||||
//SetGenerationMode();
|
||||
glEnable(GL_CULL_FACE);
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
//glEnable(GL_SCISSOR_TEST);
|
||||
//gp::BP_SetScissorBox();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
//SetColorMask(gp::g_bp_regs.cmode0);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
//SetDepthMode();
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
//SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true);
|
||||
//if (common::g_config->current_renderer_config().enable_wireframe) {
|
||||
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
//} else {
|
||||
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
//}
|
||||
}
|
||||
|
||||
/// Initialize the FBO
|
||||
void RendererOpenGL::InitFramebuffer() {
|
||||
// TODO(en): This should probably be implemented with the top screen and bottom screen as
|
||||
// separate framebuffers
|
||||
|
||||
// Init the FBOs
|
||||
// -------------
|
||||
|
||||
glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer
|
||||
glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs
|
||||
glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer
|
||||
|
||||
for (int i = 0; i < kMaxFramebuffers; i++) {
|
||||
// Generate color buffer storage
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth,
|
||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||
|
||||
// Generate depth buffer storage
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth,
|
||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||
|
||||
// Attach the buffers
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]);
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, fbo_depth_buffers_[i]);
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_RENDERBUFFER, fbo_rbo_[i]);
|
||||
|
||||
// Check for completeness
|
||||
if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) {
|
||||
NOTICE_LOG(RENDER, "framebuffer(%d) initialized ok", i);
|
||||
} else {
|
||||
ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
|
||||
|
||||
// Initialize framebuffer textures
|
||||
// -------------------------------
|
||||
|
||||
// Create XFB textures
|
||||
glGenTextures(1, &xfb_texture_top_);
|
||||
glGenTextures(1, &xfb_texture_bottom_);
|
||||
|
||||
// Alocate video memorry for XFB textures
|
||||
glBindTexture(GL_TEXTURE_2D, xfb_texture_top_);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||
0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
|
||||
0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Create the FBO and attach color/depth textures
|
||||
glGenFramebuffers(1, &xfb_top_); // Generate framebuffer
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_top_);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
xfb_texture_top_, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
glGenFramebuffers(1, &xfb_bottom_); // Generate framebuffer
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_bottom_);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
xfb_texture_bottom_, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
/// Blit the FBO to the OpenGL default framebuffer
|
||||
void RendererOpenGL::RenderFramebuffer() {
|
||||
|
||||
// Render target is default framebuffer
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
glViewport(0, 0, resolution_width_, resolution_height_);
|
||||
|
||||
// Render source is our XFB
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
// Blit
|
||||
glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0,
|
||||
resolution_width_, resolution_height_, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
// Update the FPS count
|
||||
UpdateFramerate();
|
||||
|
||||
// Rebind EFB
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||
|
||||
current_frame_++;
|
||||
}
|
||||
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
void RendererOpenGL::SetWindow(EmuWindow* window) {
|
||||
render_window_ = window;
|
||||
}
|
||||
|
||||
/// Initialize the renderer
|
||||
void RendererOpenGL::Init() {
|
||||
render_window_->MakeCurrent();
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
|
||||
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
|
||||
glViewport(0, 0, resolution_width_, resolution_height_);
|
||||
|
||||
glClearDepth(1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glScissor(0, 0, resolution_width_, resolution_height_);
|
||||
glClearDepth(1.0f);
|
||||
|
||||
GLenum err = glewInit();
|
||||
if (GLEW_OK != err) {
|
||||
ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...",
|
||||
glewGetErrorString(err));
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// Initialize everything else
|
||||
// --------------------------
|
||||
|
||||
InitFramebuffer();
|
||||
|
||||
NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
|
||||
}
|
||||
|
||||
/// Shutdown the renderer
|
||||
void RendererOpenGL::ShutDown() {
|
||||
}
|
@ -0,0 +1,153 @@
|
||||
/**
|
||||
* Copyright (C) 2014 Citra Emulator
|
||||
*
|
||||
* @file renderer_opengl.h
|
||||
* @author bunnei
|
||||
* @date 2014-04-05
|
||||
* @brief Renderer for OpenGL 3.x
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
|
||||
#include "common.h"
|
||||
#include "emu_window.h"
|
||||
|
||||
#include "renderer_base.h"
|
||||
|
||||
|
||||
class RendererOpenGL : virtual public RendererBase {
|
||||
public:
|
||||
|
||||
static const int kMaxFramebuffers = 2; ///< Maximum number of framebuffers
|
||||
|
||||
RendererOpenGL();
|
||||
~RendererOpenGL();
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers();
|
||||
|
||||
/**
|
||||
* Renders external framebuffer (XFB)
|
||||
* @param src_rect Source rectangle in XFB to copy
|
||||
* @param dst_rect Destination rectangle in output framebuffer to copy to
|
||||
*/
|
||||
void RenderXFB(const Rect& src_rect, const Rect& dst_rect);
|
||||
|
||||
/**
|
||||
* Blits the EFB to the external framebuffer (XFB)
|
||||
* @param src_rect Source rectangle in EFB to copy
|
||||
* @param dst_rect Destination rectangle in EFB to copy to
|
||||
*/
|
||||
void CopyToXFB(const Rect& src_rect, const Rect& dst_rect);
|
||||
|
||||
/**
|
||||
* Clear the screen
|
||||
* @param rect Screen rectangle to clear
|
||||
* @param enable_color Enable color clearing
|
||||
* @param enable_alpha Enable alpha clearing
|
||||
* @param enable_z Enable depth clearing
|
||||
* @param color Clear color
|
||||
* @param z Clear depth
|
||||
*/
|
||||
void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,
|
||||
u32 color, u32 z);
|
||||
|
||||
/// Sets the renderer viewport location, width, and height
|
||||
void SetViewport(int x, int y, int width, int height);
|
||||
|
||||
/// Sets the renderer depthrange, znear and zfar
|
||||
void SetDepthRange(double znear, double zfar);
|
||||
|
||||
/* Sets the scissor box
|
||||
* @param rect Renderer rectangle to set scissor box to
|
||||
*/
|
||||
void SetScissorBox(const Rect& rect);
|
||||
|
||||
/**
|
||||
* Sets the line and point size
|
||||
* @param line_width Line width to use
|
||||
* @param point_size Point size to use
|
||||
*/
|
||||
void SetLinePointSize(f32 line_width, f32 point_size);
|
||||
|
||||
/**
|
||||
* Set a specific render mode
|
||||
* @param flag Render flags mode to enable
|
||||
*/
|
||||
void SetMode(kRenderMode flags);
|
||||
|
||||
/// Reset the full renderer API to the NULL state
|
||||
void ResetRenderState();
|
||||
|
||||
/// Restore the full renderer API state - As the game set it
|
||||
void RestoreRenderState();
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
void SetWindow(EmuWindow* window);
|
||||
|
||||
/// Initialize the renderer
|
||||
void Init();
|
||||
|
||||
/// Shutdown the renderer
|
||||
void ShutDown();
|
||||
|
||||
// Framebuffer object(s)
|
||||
// ---------------------
|
||||
|
||||
GLuint fbo_[kMaxFramebuffers]; ///< Framebuffer objects
|
||||
|
||||
private:
|
||||
|
||||
/// Initialize the FBO
|
||||
void InitFramebuffer();
|
||||
|
||||
// Blit the FBO to the OpenGL default framebuffer
|
||||
void RenderFramebuffer();
|
||||
|
||||
/// Updates the framerate
|
||||
void UpdateFramerate();
|
||||
|
||||
EmuWindow* render_window_;
|
||||
u32 last_mode_; ///< Last render mode
|
||||
|
||||
int resolution_width_;
|
||||
int resolution_height_;
|
||||
|
||||
// Render buffers
|
||||
// --------------
|
||||
|
||||
GLuint fbo_rbo_[kMaxFramebuffers]; ///< Render buffer objects
|
||||
GLuint fbo_depth_buffers_[kMaxFramebuffers]; ///< Depth buffers objects
|
||||
|
||||
// External framebuffers
|
||||
// ---------------------
|
||||
|
||||
GLuint xfb_texture_top_; ///< GL handle to top framebuffer texture
|
||||
GLuint xfb_texture_bottom_; ///< GL handle to bottom framebuffer texture
|
||||
|
||||
GLuint xfb_top_;
|
||||
GLuint xfb_bottom_;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
|
||||
};
|
@ -0,0 +1,66 @@
|
||||
/**
|
||||
* Copyright (C) 2005-2012 Gekko Emulator
|
||||
*
|
||||
* @file utils.cpp
|
||||
* @author ShizZy <shizzy247@gmail.com>
|
||||
* @date 2012-12-28
|
||||
* @brief Utility functions (in general, not related to emulation) useful for video core
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
/**
|
||||
* Dumps a texture to TGA
|
||||
* @param filename String filename to dump texture to
|
||||
* @param width Width of texture in pixels
|
||||
* @param height Height of texture in pixels
|
||||
* @param raw_data Raw RGBA8 texture data to dump
|
||||
* @todo This should be moved to some general purpose/common code
|
||||
*/
|
||||
void DumpTGA(std::string filename, int width, int height, u8* raw_data) {
|
||||
TGAHeader hdr;
|
||||
FILE* fout;
|
||||
u8 r, g, b;
|
||||
|
||||
memset(&hdr, 0, sizeof(hdr));
|
||||
hdr.datatypecode = 2; // uncompressed RGB
|
||||
hdr.bitsperpixel = 24; // 24 bpp
|
||||
hdr.width = width;
|
||||
hdr.height = height;
|
||||
|
||||
fout = fopen(filename.c_str(), "wb");
|
||||
fwrite(&hdr, sizeof(TGAHeader), 1, fout);
|
||||
for (int i = 0; i < height; i++) {
|
||||
for (int j = 0; j < width; j++) {
|
||||
r = raw_data[(4 * (i * width)) + (4 * j) + 0];
|
||||
g = raw_data[(4 * (i * width)) + (4 * j) + 1];
|
||||
b = raw_data[(4 * (i * width)) + (4 * j) + 2];
|
||||
putc(b, fout);
|
||||
putc(g, fout);
|
||||
putc(r, fout);
|
||||
}
|
||||
}
|
||||
fclose(fout);
|
||||
}
|
||||
|
||||
} // namespace
|
@ -0,0 +1,83 @@
|
||||
/**
|
||||
* Copyright (C) 2005-2012 Gekko Emulator
|
||||
*
|
||||
* @file utils.h
|
||||
* @author ShizZy <shizzy247@gmail.com>
|
||||
* @date 2012-12-28
|
||||
* @brief Utility functions (in general, not related to emulation) useful for video core
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common_types.h"
|
||||
#include <string>
|
||||
|
||||
namespace FormatPrecision {
|
||||
|
||||
/// Adjust RGBA8 color with RGBA6 precision
|
||||
static inline u32 rgba8_with_rgba6(u32 src) {
|
||||
u32 color = src;
|
||||
color &= 0xFCFCFCFC;
|
||||
color |= (color >> 6) & 0x03030303;
|
||||
return color;
|
||||
}
|
||||
|
||||
/// Adjust RGBA8 color with RGB565 precision
|
||||
static inline u32 rgba8_with_rgb565(u32 src) {
|
||||
u32 color = (src & 0xF8FCF8);
|
||||
color |= (color >> 5) & 0x070007;
|
||||
color |= (color >> 6) & 0x000300;
|
||||
color |= 0xFF000000;
|
||||
return color;
|
||||
}
|
||||
|
||||
/// Adjust Z24 depth value with Z16 precision
|
||||
static inline u32 z24_with_z16(u32 src) {
|
||||
return (src & 0xFFFF00) | (src >> 16);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
/// Structure for the TGA texture format (for dumping)
|
||||
struct TGAHeader {
|
||||
char idlength;
|
||||
char colourmaptype;
|
||||
char datatypecode;
|
||||
short int colourmaporigin;
|
||||
short int colourmaplength;
|
||||
short int x_origin;
|
||||
short int y_origin;
|
||||
short width;
|
||||
short height;
|
||||
char bitsperpixel;
|
||||
char imagedescriptor;
|
||||
};
|
||||
|
||||
/**
|
||||
* Dumps a texture to TGA
|
||||
* @param filename String filename to dump texture to
|
||||
* @param width Width of texture in pixels
|
||||
* @param height Height of texture in pixels
|
||||
* @param raw_data Raw RGBA8 texture data to dump
|
||||
* @todo This should be moved to some general purpose/common code
|
||||
*/
|
||||
void DumpTGA(std::string filename, int width, int height, u8* raw_data);
|
||||
|
||||
} // namespace
|
@ -0,0 +1,88 @@
|
||||
/**
|
||||
* Copyright (C) 2014 Citra Emulator
|
||||
*
|
||||
* @file video_core.cpp
|
||||
* @author bunnei
|
||||
* @date 2014-04-05
|
||||
* @brief Main module for new video core
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "emu_window.h"
|
||||
#include "log.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include "video_core.h"
|
||||
#include "renderer_base.h"
|
||||
#include "renderer_opengl/renderer_opengl.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Video Core namespace
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
|
||||
RendererBase* g_renderer = NULL; ///< Renderer plugin
|
||||
int g_current_frame = 0;
|
||||
|
||||
int VideoEntry(void*) {
|
||||
if (g_emu_window == NULL) {
|
||||
ERROR_LOG(VIDEO, "VideoCore::VideoEntry called without calling Init()!");
|
||||
}
|
||||
g_emu_window->MakeCurrent();
|
||||
//for(;;) {
|
||||
// gp::Fifo_DecodeCommand();
|
||||
//}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Start the video core
|
||||
void Start() {
|
||||
if (g_emu_window == NULL) {
|
||||
ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!");
|
||||
}
|
||||
//if (common::g_config->enable_multicore()) {
|
||||
// g_emu_window->DoneCurrent();
|
||||
// g_video_thread = SDL_CreateThread(VideoEntry, NULL, NULL);
|
||||
// if (g_video_thread == NULL) {
|
||||
// LOG_ERROR(TVIDEO, "Unable to create thread: %s... Exiting\n", SDL_GetError());
|
||||
// exit(1);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
/// Initialize the video core
|
||||
void Init(EmuWindow* emu_window) {
|
||||
g_emu_window = emu_window;
|
||||
g_emu_window->MakeCurrent();
|
||||
g_renderer = new RendererOpenGL();
|
||||
g_renderer->SetWindow(g_emu_window);
|
||||
g_renderer->Init();
|
||||
|
||||
g_current_frame = 0;
|
||||
|
||||
NOTICE_LOG(VIDEO, "initialized ok");
|
||||
}
|
||||
|
||||
/// Shutdown the video core
|
||||
void Shutdown() {
|
||||
delete g_renderer;
|
||||
}
|
||||
|
||||
} // namespace
|
@ -0,0 +1,59 @@
|
||||
/*!
|
||||
* Copyright (C) 2014 Citra Emulator
|
||||
*
|
||||
* @file video_core.h
|
||||
* @author bunnei
|
||||
* @date 2014-04-05
|
||||
* @brief Main module for new video core
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
#include "emu_window.h"
|
||||
#include "renderer_base.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Video Core namespace
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
// 3DS Video Constants
|
||||
// -------------------
|
||||
|
||||
static const int kScreenTopWidth = 400; ///< 3DS top screen width
|
||||
static const int kScreenTopHeight = 240; ///< 3DS top screen height
|
||||
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
|
||||
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
||||
|
||||
// Video core renderer
|
||||
// ---------------------
|
||||
|
||||
extern RendererBase* g_renderer; ///< Renderer plugin
|
||||
extern int g_current_frame; ///< Current frame
|
||||
|
||||
/// Start the video core
|
||||
void Start();
|
||||
|
||||
/// Initialize the video core
|
||||
void Init(EmuWindow* emu_window);
|
||||
|
||||
/// Shutdown the video core
|
||||
void Shutdown();
|
||||
|
||||
} // namespace
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\video_core.cpp" />
|
||||
<ClCompile Include="src\utils.cpp" />
|
||||
<ClCompile Include="src\renderer_opengl\renderer_opengl.cpp">
|
||||
<Filter>renderer_opengl</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\renderer_base.h" />
|
||||
<ClInclude Include="src\video_core.h" />
|
||||
<ClInclude Include="src\utils.h" />
|
||||
<ClInclude Include="src\renderer_opengl\renderer_opengl.h">
|
||||
<Filter>renderer_opengl</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="renderer_opengl">
|
||||
<UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue