@ -5,6 +5,7 @@
# include <stdio.h>
# include <list>
# include <algorithm>
# include <vector>
# include <map>
# include <string>
@ -52,7 +53,14 @@ public:
* @ return Result of operation , 0 on success , otherwise error code
*/
Result WaitSynchronization ( bool * wait ) {
// TODO(bunnei): ImplementMe
if ( status ! = THREADSTATUS_DORMANT ) {
Handle thread = GetCurrentThreadHandle ( ) ;
if ( std : : find ( waiting_threads . begin ( ) , waiting_threads . end ( ) , thread ) = = waiting_threads . end ( ) ) {
waiting_threads . push_back ( thread ) ;
}
WaitCurrentThread ( WAITTYPE_THREADEND , this - > GetHandle ( ) ) ;
* wait = true ;
}
return 0 ;
}
@ -69,6 +77,9 @@ public:
s32 processor_id ;
WaitType wait_type ;
Handle wait_handle ;
std : : vector < Handle > waiting_threads ;
char name [ Kernel : : MAX_NAME_LENGTH + 1 ] ;
} ;
@ -82,7 +93,6 @@ Common::ThreadQueueList<Handle> g_thread_ready_queue;
Handle g_current_thread_handle ;
Thread * g_current_thread ;
/// Gets the current thread
inline Thread * GetCurrentThread ( ) {
return g_current_thread ;
@ -114,15 +124,15 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
memset ( & t - > context , 0 , sizeof ( ThreadContext ) ) ;
t - > context . cpu_registers [ 0 ] = arg ;
t - > context . pc = t - > entry_point;
t - > context . pc = t - > context. cpu_registers [ 15 ] = t - > entry_point;
t - > context . sp = t - > stack_top ;
t - > context . cpsr = 0x1F ; // Usermode
if ( t - > current_priority < lowest_priority ) {
t - > current_priority = t - > initial_priority ;
}
t - > wait_type = WAITTYPE_NONE ;
t - > wait_handle = 0 ;
}
/// Change a thread to "ready" state
@ -142,6 +152,43 @@ void ChangeReadyState(Thread* t, bool ready) {
}
}
/// Verify that a thread has not been released from waiting
inline bool VerifyWait ( const Handle & thread , WaitType type , Handle handle ) {
Handle wait_id = 0 ;
Thread * t = g_object_pool . GetFast < Thread > ( thread ) ;
if ( t ) {
if ( type = = t - > wait_type & & handle = = t - > wait_handle ) {
return true ;
}
} else {
ERROR_LOG ( KERNEL , " thread 0x%08X does not exist " , thread ) ;
}
return false ;
}
/// Stops the current thread
void StopThread ( Handle thread , const char * reason ) {
u32 error ;
Thread * t = g_object_pool . Get < Thread > ( thread , error ) ;
if ( t ) {
ChangeReadyState ( t , false ) ;
t - > status = THREADSTATUS_DORMANT ;
for ( size_t i = 0 ; i < t - > waiting_threads . size ( ) ; + + i ) {
const Handle waiting_thread = t - > waiting_threads [ i ] ;
if ( VerifyWait ( waiting_thread , WAITTYPE_THREADEND , thread ) ) {
ResumeThreadFromWait ( waiting_thread ) ;
}
}
t - > waiting_threads . clear ( ) ;
// Stopped threads are never waiting.
t - > wait_type = WAITTYPE_NONE ;
t - > wait_handle = 0 ;
} else {
ERROR_LOG ( KERNEL , " thread 0x%08X does not exist " , thread ) ;
}
}
/// Changes a threads state
void ChangeThreadState ( Thread * t , ThreadStatus new_status ) {
if ( ! t | | t - > status = = new_status ) {
@ -152,7 +199,7 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
if ( new_status = = THREADSTATUS_WAIT ) {
if ( t - > wait_type = = WAITTYPE_NONE ) {
printf( " ERROR: Waittype none not allowed here \n " ) ;
ERROR_LOG( KERNEL , " Waittype none not allowed " ) ;
}
}
}
@ -207,9 +254,10 @@ Thread* NextThread() {
}
/// Puts the current thread in the wait state for the given type
void WaitCurrentThread ( WaitType wait_type ) {
void WaitCurrentThread ( WaitType wait_type , Handle wait_handle ) {
Thread * t = GetCurrentThread ( ) ;
t - > wait_type = wait_type ;
t - > wait_handle = wait_handle ;
ChangeThreadState ( t , ThreadStatus ( THREADSTATUS_WAIT | ( t - > status & THREADSTATUS_SUSPEND ) ) ) ;
}
@ -225,6 +273,22 @@ void ResumeThreadFromWait(Handle handle) {
}
}
/// Prints the thread queue for debugging purposes
void DebugThreadQueue ( ) {
Thread * thread = GetCurrentThread ( ) ;
if ( ! thread ) {
return ;
}
INFO_LOG ( KERNEL , " 0x%02X 0x%08X (current) " , thread - > current_priority , GetCurrentThreadHandle ( ) ) ;
for ( u32 i = 0 ; i < g_thread_queue . size ( ) ; i + + ) {
Handle handle = g_thread_queue [ i ] ;
s32 priority = g_thread_ready_queue . contains ( handle ) ;
if ( priority ! = - 1 ) {
INFO_LOG ( KERNEL , " 0x%02X 0x%08X " , priority , handle ) ;
}
}
}
/// Creates a new thread
Thread * CreateThread ( Handle & handle , const char * name , u32 entry_point , s32 priority ,
s32 processor_id , u32 stack_top , int stack_size ) {
@ -246,6 +310,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
t - > initial_priority = t - > current_priority = priority ;
t - > processor_id = processor_id ;
t - > wait_type = WAITTYPE_NONE ;
t - > wait_handle = 0 ;
strncpy ( t - > name , name , Kernel : : MAX_NAME_LENGTH ) ;
t - > name [ Kernel : : MAX_NAME_LENGTH ] = ' \0 ' ;
@ -256,6 +321,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
/// Creates a new thread - wrapper for external user
Handle CreateThread ( const char * name , u32 entry_point , s32 priority , u32 arg , s32 processor_id ,
u32 stack_top , int stack_size ) {
if ( name = = NULL ) {
ERROR_LOG ( KERNEL , " CreateThread(): NULL name " ) ;
return - 1 ;
@ -289,7 +355,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
// This won't schedule to the new thread, but it may to one woken from eating cycles.
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
//HLE::Reschedule( "thread created" );
//HLE::Reschedule( __func__ );
return handle ;
}
@ -363,35 +429,24 @@ Handle SetupMainThread(s32 priority, int stack_size) {
return handle ;
}
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule ( ) {
Thread * prev = GetCurrentThread ( ) ;
Thread * next = NextThread ( ) ;
HLE : : g_reschedule = false ;
if ( next > 0 ) {
INFO_LOG ( KERNEL , " context switch 0x%08X -> 0x%08X " , prev - > GetHandle ( ) , next - > GetHandle ( ) ) ;
SwitchContext ( next ) ;
// Hack - automatically change previous thread (which would have been in "wait" state) to
// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
// actually wait for whatever event it is supposed to be waiting on.
ChangeReadyState ( prev , true ) ;
} else {
INFO_LOG ( KERNEL , " no ready threads, staying on 0x%08X " , prev - > GetHandle ( ) ) ;
// Hack - no other threads are available, so decrement current PC to the last instruction,
// and then resume current thread. This should always be called on a blocking instruction
// (e.g. svcWaitSynchronization), and the result should be that the instruction is repeated
// until it no longer blocks.
// TODO(bunnei): A better solution: Have the CPU switch to an idle thread
ThreadContext ctx ;
SaveContext ( ctx ) ;
ctx . pc - = 4 ;
LoadContext ( ctx ) ;
ChangeReadyState ( prev , true ) ;
// Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep
// by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again.
// This results in the current thread yielding on a VBLANK once, and then it will be
// immediately placed back in the queue for execution.
if ( prev - > wait_type = = WAITTYPE_VBLANK ) {
ResumeThreadFromWait ( prev - > GetHandle ( ) ) ;
}
}
}