Merge pull request #1097 from yuriks/cfg-blocks

Service/CFG: Add additional blocks to default save data
master
Yuri Kunde Schlesner 2015-09-14 18:57:00 +07:00
commit f7b4f44adf
3 changed files with 108 additions and 92 deletions

@ -74,7 +74,7 @@ if (NOT MSVC)
endif()
else()
# Silence "deprecation" warnings
add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE)
add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /D_SCL_SECURE_NO_WARNINGS)
# Avoid windows.h junk
add_definitions(/DNOMINMAX)

@ -21,28 +21,67 @@
namespace Service {
namespace CFG {
const u64 CFG_SAVE_ID = 0x00010017;
const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
const char CONSOLE_USERNAME[0x14] = "CITRA";
/// The maximum number of block entries that can exist in the config file
static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
namespace {
/**
* The header of the config savedata file,
* contains information about the blocks in the file
*/
struct SaveFileConfig {
u16 total_entries; ///< The total number of set entries in the config file
u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
};
static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes");
struct UsernameBlock {
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
u32 zero;
u32 ng_word;
};
static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
struct ConsoleModelInfo {
u8 model; ///< The console model (3DS, 2DS, etc)
u8 unknown[3]; ///< Unknown data
};
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
struct ConsoleCountryInfo {
u8 unknown[3]; ///< Unknown data
u8 country_code; ///< The country code of the console
};
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
}
static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
static const char CONSOLE_USERNAME[0x14] = "CITRA";
/// This will be initialized in Init, and will be used when creating the block
UsernameBlock CONSOLE_USERNAME_BLOCK;
static UsernameBlock CONSOLE_USERNAME_BLOCK;
/// TODO(Subv): Find out what this actually is
const u8 SOUND_OUTPUT_MODE = 2;
const u8 UNITED_STATES_COUNTRY_ID = 49;
static const u8 SOUND_OUTPUT_MODE = 2;
static const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
/**
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
* for example Nintendo Zone
* Thanks Normmatt for providing this information
*/
const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
};
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
@ -212,7 +251,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
return RESULT_SUCCESS;
}
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
return ResultCode(-1); // TODO(Subv): Find the right error code
@ -277,33 +316,63 @@ ResultCode FormatConfig() {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
config->data_entries_offset = 0x455C;
// Insert the default blocks
res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
reinterpret_cast<const u8*>(&CONSOLE_MODEL));
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
if (!res.IsSuccess())
return res;
u8 zero_buffer[0xC0] = {};
// 0x00030001 - Unknown
res = CreateConfigInfoBlk(0x00030001, 0x8, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data());
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
reinterpret_cast<const u8*>(&COUNTRY_INFO));
if (!res.IsSuccess())
return res;
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
if (!res.IsSuccess())
return res;
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK);
if (!res.IsSuccess()) return res;
// 0x000A0001 - Profile birthday
const u8 profile_birthday[2] = {3, 25}; // March 25th, 2014
res = CreateConfigInfoBlk(0x000A0001, sizeof(profile_birthday), 0xE, profile_birthday);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xE, &CONSOLE_LANGUAGE);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO);
if (!res.IsSuccess()) return res;
char16_t country_name_buffer[16][0x40] = {};
for (size_t i = 0; i < 16; ++i) {
auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
}
// 0x000B0001 - Localized names for the profile Country
res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer);
if (!res.IsSuccess()) return res;
// 0x000B0002 - Localized names for the profile State/Province
res = CreateConfigInfoBlk(0x000B0002, sizeof(country_name_buffer), 0xE, country_name_buffer);
if (!res.IsSuccess()) return res;
// 0x000B0003 - Unknown, related to country/address (zip code?)
res = CreateConfigInfoBlk(0x000B0003, 0x4, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
// 0x000C0000 - Unknown
res = CreateConfigInfoBlk(0x000C0000, 0xC0, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
// 0x000C0001 - Unknown
res = CreateConfigInfoBlk(0x000C0001, 0x14, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
// 0x000D0000 - Accepted EULA version
res = CreateConfigInfoBlk(0x000D0000, 0x4, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0xC, &CONSOLE_MODEL);
if (!res.IsSuccess()) return res;
// Save the buffer to the file
res = UpdateConfigNANDSavegame();
if (!res.IsSuccess())

@ -42,7 +42,7 @@ struct SaveConfigBlockEntry {
};
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
#define C(code) ((code)[0] | ((code)[1] << 8))
#define C(code) (u16)((code)[0] | ((code)[1] << 8))
static const std::array<u16, 187> country_codes = {
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
@ -204,59 +204,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self);
*/
void FormatConfig(Service::Interface* self);
/// The maximum number of block entries that can exist in the config file
static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
/**
* The header of the config savedata file,
* contains information about the blocks in the file
*/
struct SaveFileConfig {
u16 total_entries; ///< The total number of set entries in the config file
u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
};
static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
struct UsernameBlock {
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
u32 zero;
u32 ng_word;
};
static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
struct ConsoleModelInfo {
u8 model; ///< The console model (3DS, 2DS, etc)
u8 unknown[3]; ///< Unknown data
};
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
struct ConsoleCountryInfo {
u8 unknown[3]; ///< Unknown data
u8 country_code; ///< The country code of the console
};
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
extern const u64 CFG_SAVE_ID;
extern const u64 CONSOLE_UNIQUE_ID;
extern const ConsoleModelInfo CONSOLE_MODEL;
extern const u8 CONSOLE_LANGUAGE;
extern const char CONSOLE_USERNAME[0x14];
/// This will be initialized in the Interface constructor, and will be used when creating the block
extern UsernameBlock CONSOLE_USERNAME_BLOCK;
/// TODO(Subv): Find out what this actually is
extern const u8 SOUND_OUTPUT_MODE;
extern const u8 UNITED_STATES_COUNTRY_ID;
/// TODO(Subv): Find what the other bytes are
extern const ConsoleCountryInfo COUNTRY_INFO;
extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
/**
* Reads a block with the specified id and flag from the Config savegame buffer
* and writes the output to output.
@ -278,7 +225,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
* @param data A pointer containing the data we will write to the new block
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
/**
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected