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@ -366,12 +366,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
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case OpCode::Type::MultiplyAdd:
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case OpCode::Type::MultiplyAdd:
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{
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{
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) {
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if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
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(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
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const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
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const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
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const float24* src1_ = LookupSourceRegister(instr.mad.src1);
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bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI);
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const float24* src2_ = LookupSourceRegister(instr.mad.src2);
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const float24* src3_ = LookupSourceRegister(instr.mad.src3);
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const float24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted));
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const float24* src2_ = LookupSourceRegister(instr.mad.GetSrc2(is_inverted));
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const float24* src3_ = LookupSourceRegister(instr.mad.GetSrc3(is_inverted));
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const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
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const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
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const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
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const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
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