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@ -100,6 +100,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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switch (wrap_mode) {
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case Tegra::Texture::WrapMode::Wrap:
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return GL_REPEAT;
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case Tegra::Texture::WrapMode::Mirror:
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return GL_MIRRORED_REPEAT;
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case Tegra::Texture::WrapMode::ClampToEdge:
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return GL_CLAMP_TO_EDGE;
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case Tegra::Texture::WrapMode::ClampOGL:
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