@ -478,8 +478,6 @@ void Thread::BoostPriority(s32 priority) {
}
}
SharedPtr < Thread > SetupMainThread ( u32 entry_point , s32 priority ) {
SharedPtr < Thread > SetupMainThread ( u32 entry_point , s32 priority ) {
DEBUG_ASSERT ( ! GetCurrentThread ( ) ) ;
// Initialize new "main" thread
// Initialize new "main" thread
auto thread_res = Thread : : Create ( " main " , entry_point , priority , 0 , THREADPROCESSORID_0 ,
auto thread_res = Thread : : Create ( " main " , entry_point , priority , 0 , THREADPROCESSORID_0 ,
Memory : : HEAP_VADDR_END ) ;
Memory : : HEAP_VADDR_END ) ;
@ -489,9 +487,7 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
thread - > context . fpscr =
thread - > context . fpscr =
FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC ; // 0x03C00010
FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC ; // 0x03C00010
// Run new "main" thread
// Note: The newly created thread will be run when the scheduler fires.
SwitchContext ( thread . get ( ) ) ;
return thread ;
return thread ;
}
}