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@ -10,19 +10,23 @@
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#include "video_core/texture_cache/image_info.h"
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#include "video_core/texture_cache/image_info.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/render_targets.h"
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#include "video_core/texture_cache/render_targets.h"
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#include "video_core/texture_cache/samples_helper.h"
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namespace VideoCommon {
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namespace VideoCommon {
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std::string Name(const ImageBase& image) {
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std::string Name(const ImageBase& image) {
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const GPUVAddr gpu_addr = image.gpu_addr;
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const GPUVAddr gpu_addr = image.gpu_addr;
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const ImageInfo& info = image.info;
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const ImageInfo& info = image.info;
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const u32 width = info.size.width;
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u32 width = info.size.width;
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const u32 height = info.size.height;
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u32 height = info.size.height;
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const u32 depth = info.size.depth;
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const u32 depth = info.size.depth;
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const u32 num_layers = image.info.resources.layers;
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const u32 num_layers = image.info.resources.layers;
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const u32 num_levels = image.info.resources.levels;
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const u32 num_levels = image.info.resources.levels;
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std::string resource;
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std::string resource;
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if (image.info.num_samples > 1) {
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if (image.info.num_samples > 1) {
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const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(image.info.num_samples);
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width >>= samples_x;
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height >>= samples_y;
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resource += fmt::format(":{}xMSAA", image.info.num_samples);
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resource += fmt::format(":{}xMSAA", image.info.num_samples);
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}
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}
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if (num_layers > 1) {
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if (num_layers > 1) {
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