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@ -4,11 +4,11 @@
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#pragma once
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#pragma once
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "common/common.h"
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#include "common/common.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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namespace Memory {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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enum {
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enum {
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@ -49,8 +49,6 @@ enum {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Memory {
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// Base is a pointer to the base of the memory map. Yes, some MMU tricks
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// Base is a pointer to the base of the memory map. Yes, some MMU tricks
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// are used to set up a full GC or Wii memory map in process memory. on
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// are used to set up a full GC or Wii memory map in process memory. on
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// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
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// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
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