|
|
|
@ -15,6 +15,7 @@
|
|
|
|
|
#include "common/fs/path_util.h"
|
|
|
|
|
#include "common/logging/log.h"
|
|
|
|
|
#include "common/scope_exit.h"
|
|
|
|
|
#include "common/settings.h"
|
|
|
|
|
#include "common/thread_worker.h"
|
|
|
|
|
#include "core/core.h"
|
|
|
|
|
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
|
|
|
@ -415,6 +416,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|
|
|
|
|
|
|
|
|
OGLProgram source_program;
|
|
|
|
|
std::array<std::string, 5> sources;
|
|
|
|
|
std::array<std::vector<u32>, 5> sources_spirv;
|
|
|
|
|
Shader::Backend::Bindings binding;
|
|
|
|
|
Shader::IR::Program* previous_program{};
|
|
|
|
|
const bool use_glasm{device.UseAssemblyShaders()};
|
|
|
|
@ -431,17 +433,23 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|
|
|
|
|
|
|
|
|
const auto runtime_info{
|
|
|
|
|
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
|
|
|
|
|
if (use_glasm) {
|
|
|
|
|
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
|
|
|
|
} else {
|
|
|
|
|
switch (device.GetShaderBackend()) {
|
|
|
|
|
case Settings::ShaderBackend::GLSL:
|
|
|
|
|
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
|
|
|
|
break;
|
|
|
|
|
case Settings::ShaderBackend::GLASM:
|
|
|
|
|
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
|
|
|
|
break;
|
|
|
|
|
case Settings::ShaderBackend::SPIRV:
|
|
|
|
|
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
previous_program = &program;
|
|
|
|
|
}
|
|
|
|
|
auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
|
|
|
|
|
return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, gpu_memory,
|
|
|
|
|
maxwell3d, program_manager, state_tracker,
|
|
|
|
|
thread_worker, &shader_notify, sources, infos, key);
|
|
|
|
|
return std::make_unique<GraphicsPipeline>(
|
|
|
|
|
device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
|
|
|
|
|
thread_worker, &shader_notify, sources, sources_spirv, infos, key);
|
|
|
|
|
|
|
|
|
|
} catch (Shader::Exception& exception) {
|
|
|
|
|
LOG_ERROR(Render_OpenGL, "{}", exception.what());
|
|
|
|
@ -478,10 +486,24 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
|
|
|
|
}
|
|
|
|
|
Shader::RuntimeInfo info;
|
|
|
|
|
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
|
|
|
|
|
const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program)
|
|
|
|
|
: EmitGLSL(profile, program)};
|
|
|
|
|
|
|
|
|
|
std::string code{};
|
|
|
|
|
std::vector<u32> code_spirv;
|
|
|
|
|
switch (device.GetShaderBackend()) {
|
|
|
|
|
case Settings::ShaderBackend::GLSL:
|
|
|
|
|
code = EmitGLSL(profile, program);
|
|
|
|
|
break;
|
|
|
|
|
case Settings::ShaderBackend::GLASM:
|
|
|
|
|
code = EmitGLASM(profile, info, program);
|
|
|
|
|
break;
|
|
|
|
|
case Settings::ShaderBackend::SPIRV:
|
|
|
|
|
code_spirv = EmitSPIRV(profile, program);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
|
|
|
|
|
kepler_compute, program_manager, program.info, code);
|
|
|
|
|
kepler_compute, program_manager, program.info, code,
|
|
|
|
|
code_spirv);
|
|
|
|
|
} catch (Shader::Exception& exception) {
|
|
|
|
|
LOG_ERROR(Render_OpenGL, "{}", exception.what());
|
|
|
|
|
return nullptr;
|
|
|
|
|