input_common/udp: std::move shared_ptr within Client constructor

Gets rid of a trivially avoidable atomic reference count increment and
decrement.
master
Lioncash 2020-02-03 09:21:44 +07:00
parent 9bb6ab77f4
commit fb9c9ddcc9
1 changed files with 1 additions and 1 deletions

@ -125,7 +125,7 @@ static void SocketLoop(Socket* socket) {
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port, Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
u8 pad_index, u32 client_id) u8 pad_index, u32 client_id)
: status(status) { : status(std::move(status)) {
StartCommunication(host, port, pad_index, client_id); StartCommunication(host, port, pad_index, client_id);
} }