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@ -98,17 +98,19 @@ private:
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/**
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/**
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* Configures the color and depth framebuffer states.
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* Configures the color and depth framebuffer states.
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* @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure
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*
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* again. Used by the texture cache to solve texception conflicts
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* @param current_state The current OpenGL state.
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* @param use_color_fb If true, configure color framebuffers.
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* @param using_color_fb If true, configure color framebuffers.
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* @param using_depth_fb If true, configure the depth/stencil framebuffer.
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* @param using_depth_fb If true, configure the depth/stencil framebuffer.
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* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
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* @param preserve_contents If true, tries to preserve data from a previously used
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* framebuffer.
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* @param single_color_target Specifies if a single color buffer target should be used.
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* @param single_color_target Specifies if a single color buffer target should be used.
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*
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* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
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* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
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* (requires using_depth_fb to be true)
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* (requires using_depth_fb to be true)
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*/
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*/
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std::pair<bool, bool> ConfigureFramebuffers(
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std::pair<bool, bool> ConfigureFramebuffers(
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OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
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OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
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bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
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bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
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/// Configures the current constbuffers to use for the draw command.
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/// Configures the current constbuffers to use for the draw command.
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