@ -292,12 +292,48 @@ GMainWindow::GMainWindow()
connect ( & mouse_hide_timer , & QTimer : : timeout , this , & GMainWindow : : HideMouseCursor ) ;
connect ( & mouse_hide_timer , & QTimer : : timeout , this , & GMainWindow : : HideMouseCursor ) ;
connect ( ui . menubar , & QMenuBar : : hovered , this , & GMainWindow : : ShowMouseCursor ) ;
connect ( ui . menubar , & QMenuBar : : hovered , this , & GMainWindow : : ShowMouseCursor ) ;
MigrateConfigFiles ( ) ;
ui . action_Fullscreen - > setChecked ( false ) ;
QStringList args = QApplication : : arguments ( ) ;
QStringList args = QApplication : : arguments ( ) ;
if ( args . length ( ) > = 2 ) {
BootGame ( args [ 1 ] ) ;
if ( args . size ( ) < 2 ) {
return ;
}
}
MigrateConfigFiles ( ) ;
QString game_path ;
for ( int i = 1 ; i < args . size ( ) ; + + i ) {
// Preserves drag/drop functionality
if ( args . size ( ) = = 2 & & ! args [ 1 ] . startsWith ( QChar : : fromLatin1 ( ' - ' ) ) ) {
game_path = args [ 1 ] ;
break ;
}
// Launch game in fullscreen mode
if ( args [ i ] = = QStringLiteral ( " -f " ) ) {
ui . action_Fullscreen - > setChecked ( true ) ;
continue ;
}
// Launch game at path
if ( args [ i ] = = QStringLiteral ( " -g " ) ) {
if ( i > = args . size ( ) - 1 ) {
continue ;
}
if ( args [ i + 1 ] . startsWith ( QChar : : fromLatin1 ( ' - ' ) ) ) {
continue ;
}
game_path = args [ + + i ] ;
}
}
if ( ! game_path . isEmpty ( ) ) {
BootGame ( game_path ) ;
}
}
}
GMainWindow : : ~ GMainWindow ( ) {
GMainWindow : : ~ GMainWindow ( ) {