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@ -140,7 +140,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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immediate_attribute_id = 0;
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immediate_attribute_id = 0;
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Shader::UnitState<false> shader_unit;
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Shader::UnitState<false> shader_unit;
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Shader::Setup(shader_unit);
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Shader::Setup();
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if (g_debug_context)
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
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@ -300,7 +300,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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vertex_cache_ids.fill(-1);
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vertex_cache_ids.fill(-1);
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Shader::UnitState<false> shader_unit;
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Shader::UnitState<false> shader_unit;
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Shader::Setup(shader_unit);
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Shader::Setup();
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for (unsigned int index = 0; index < regs.num_vertices; ++index)
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for (unsigned int index = 0; index < regs.num_vertices; ++index)
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{
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{
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