Lioncash
0705ce0ed1
bcat/module: Silence truncation warnings
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We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 +07:00
Lioncash
7e77d1593f
bcat: Take std::function instance by value in NullBackend's constructor
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Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 +07:00
Lioncash
81adf46d1d
bcat: In-class initialize ProgressServiceBackend's impl member
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Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 +07:00
Lioncash
3fcd2180e4
bcat: Make ProgressServiceBackend's constructor take a std::string_view
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Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 +07:00
bunnei
123c0580b4
Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
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qt: Fix game name format error
2019-10-06 15:13:57 +07:00
Zach Hilman
81fff7aec0
qt: Fix game name format error
2019-10-06 15:07:04 +07:00
Lioncash
f2fa16b609
bcat: Make ProgressServiceBackend's GetEvent() const
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This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 +07:00
Lioncash
329081fcb7
boxcat: Silence an unused variable warning
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On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 +07:00
Lioncash
839b38c404
core/core: Remove unused header
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This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 +07:00
Lioncash
f1382cf0e7
core: Remove Core::CurrentProcess()
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This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 +07:00
Lioncash
69f16ba50e
hle/service: Replace global system instance calls with instance-based ones
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Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 +07:00
bunnei
deecd7f074
Merge pull request #2942 from ReinUsesLisp/clang-warnings
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Silence miscellaneous warnings
2019-10-05 20:41:20 +07:00
bunnei
6f511c8006
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
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ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 +07:00
Fernando Sahmkow
47ccfabe18
Merge pull request #2944 from lioncash/ast
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video_core/shader: Minor changes
2019-10-05 12:02:51 +07:00
Lioncash
f883cd4f0e
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 +07:00
Lioncash
25702b6256
video_core/control_flow: Eliminate pessimizing moves
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These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 +07:00
Lioncash
d82b181d44
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 +07:00
Lioncash
6c41d1cd7e
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
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Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 +07:00
Lioncash
3c54edae24
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 +07:00
Lioncash
5a0a9c7449
video_core/ast: Replace std::string with a constexpr std::string_view
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Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 +07:00
Lioncash
3a20d9734f
video_core/ast: Default the move constructor and assignment operator
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 +07:00
Lioncash
43503a69bf
video_core/{ast, expr}: Organize forward declaration
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Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 +07:00
Lioncash
50ad745585
video_core/expr: Supply operator!= along with operator==
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Provides logical symmetry to the interface.
2019-10-05 09:14:26 +07:00
Lioncash
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 +07:00
Lioncash
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 +07:00
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +07:00
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
2019-10-05 00:10:04 +07:00
Zach Hilman
3d4a0b94e3
common: Add additional SCM revision fields
2019-10-05 00:09:49 +07:00
Zach Hilman
d45ad75404
ci: Add version counter variable
2019-10-05 00:09:11 +07:00
ReinUsesLisp
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +07:00
bunnei
0a662d009b
Merge pull request #2917 from FernandoS27/fermi-deduction-2
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TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 +07:00
Fernando Sahmkow
538f5880ff
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 +07:00
Fernando Sahmkow
75395605d6
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 +07:00
Fernando Sahmkow
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 +07:00
Fernando Sahmkow
3f104464de
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 +07:00
Fernando Sahmkow
69fa2e6525
Nvdrv: Correct Event setup in Nvdrv
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Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 +07:00
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 +07:00
Fernando Sahmkow
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 +07:00
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 +07:00
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 +07:00
Fernando Sahmkow
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 +07:00
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +07:00
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +07:00
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +07:00
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +07:00
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
2019-10-04 23:41:21 +07:00