Lioncash
465175cdf5
ips_layer: Avoid constructing std::vector instances where not necessary
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We can just compare the existing std::vector instance with a constexpr
std::array containing the desired match. This is lighter resource-wise,
as we don't need to allocate on the heap.
2018-10-09 14:10:22 +07:00
Lioncash
9ff743bc0a
ips_layer: Remove unnecessary explicit std::pair constructor in std::array
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Makes the layout of the array consistent, by making all elements match,
instead of special-casing the first one.
2018-10-09 14:10:22 +07:00
Lioncash
f7d2889fb4
ips_layer: Add missing includes
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Adds missing includes to prevent potential compilation issues in the
future. Also moves the definition of a struct into the cpp file, so that
some includes don't need to be introduced within the header.
2018-10-09 14:10:13 +07:00
Lioncash
93ac8d0fea
ips_layer: std::move data within PatchIPS() and Apply()
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We don't need to make a copy of the read data, so we can std::move it
into the make_shared call here.
2018-10-09 14:06:44 +07:00
Lioncash
567e818440
ips_layer: Silence truncation and conversion warnings
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Makes type conversions explicit to avoid compiler warnings.
2018-10-09 13:18:23 +07:00
FernandoS27
be97fc884d
Implement Scissor Test
2018-10-08 21:36:23 +07:00
David Marcec
f5631e78d1
Added bitfield instead of manually checking if the bit is set
2018-10-09 12:11:14 +07:00
FernandoS27
30ff42b8cc
Assert Scissor tests
2018-10-08 20:49:36 +07:00
David Marcec
a47c1c77e6
EffectOutStatus padding is now in hex
2018-10-09 11:20:54 +07:00
David Marcec
af3ba94b2a
Actual kill execution when the bit isn't set, not the other way around
2018-10-09 11:14:48 +07:00
David Marcec
c50f66a8eb
svcBreak, Signalling to the debugger should not kill execution
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When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-09 11:10:30 +07:00
bunnei
561d79e034
Merge pull request #1423 from DarkLordZach/romfs-file-exts
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fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS
2018-10-08 12:31:27 +07:00
bunnei
6b48ba5271
Merge pull request #1424 from DarkLordZach/ips-witch
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ips_layer: Add support for IPSwitch executable patches
2018-10-08 12:30:33 +07:00
bunnei
fd891ee9c0
Merge pull request #1456 from ogniK5377/aoc-u-fixups
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Fixed assertion due to CountAddOnContent & Casting warnings
2018-10-08 01:21:05 +07:00
bunnei
3f1f82a8c4
Merge pull request #1457 from ogniK5377/unmap-buffer
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Unmapping an unmapped buffer should succeed
2018-10-08 01:20:18 +07:00
bunnei
ae982a9bdf
Merge pull request #1419 from DarkLordZach/homebrew-args
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nso/nro: Add support for passing command-line arguments to executable
2018-10-08 01:19:39 +07:00
David Marcec
c5c184246d
Unmapping an unmapped buffer should succeed
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Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-08 13:26:48 +07:00
ReinUsesLisp
7c2d6ef210
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
2018-10-07 17:36:00 +07:00
ReinUsesLisp
ee4d538850
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 +07:00
ReinUsesLisp
4d0c682468
video_core: Allow LabelGLObject to use extra info on any object
2018-10-07 17:27:49 +07:00
Zach Hilman
f945e9767c
nso/nro: Use default allocation size for arg_data
2018-10-07 14:32:33 +07:00
Zach Hilman
081f5c1dbf
cmd: Support passing game arguments from command line
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Uses -p (--program) and following string as args.
2018-10-07 14:32:32 +07:00
Zach Hilman
8bbc12b9c2
qt: Add UI option to configure arguments
2018-10-07 14:32:06 +07:00
Zach Hilman
95dff555a4
settings: Add program_args string setting
2018-10-07 14:32:05 +07:00
Zach Hilman
e09505ff61
nso/nro: Add NSO arguments structure to data section
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Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-07 14:30:15 +07:00
Zach Hilman
3ec054643e
partition_data_manager: Rename system files for hekate
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x
2018-10-07 13:16:23 +07:00
Zach Hilman
8f958b89e7
qt: Add rederive keyset menu option
2018-10-07 13:16:04 +07:00
Zach Hilman
3edafc6802
qt: Add key derivation progress bar on initial setup
2018-10-07 13:15:11 +07:00
Zach Hilman
29dc6f4519
crypto: Add PartitionDataManager
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Keeps track of system files for key derivation
2018-10-07 13:15:11 +07:00
Zach Hilman
4aad010f7a
key_manager: Add support for loading keys from partition data
2018-10-07 13:15:11 +07:00
Zach Hilman
d041d6231c
key_manager: Add ETicket key derivation
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Derives titlekeys
2018-10-07 13:15:11 +07:00
Zach Hilman
a57aac5772
key_manager: Add base key derivation
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Derives master keys, game encryption keys, and package1/2 keys
2018-10-07 13:15:11 +07:00
Zach Hilman
d7398283e3
key_manager: Add BIS key getter
2018-10-07 13:15:11 +07:00
Zach Hilman
d6a0d5d432
key_manager: Add support for more keys
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TSEC, SBK, BIS, and other Sources for proper derivation
2018-10-07 13:15:11 +07:00
Zach Hilman
c79d2ca6cf
key_manager: Add keyblob support
2018-10-07 13:15:11 +07:00
Zach Hilman
e4602748d6
key_manager: Add support for crypto revisions past 04
2018-10-07 13:15:11 +07:00
Zach Hilman
9e34303fb9
key_manager: Add support for comments in keyfiles
2018-10-07 13:15:11 +07:00
Zach Hilman
1fa6ee4723
vfs: Move forward declarations to separate file
2018-10-07 13:15:11 +07:00
Zach Hilman
ce05df0a6d
key_manager: Add support for console-specific keyfile
2018-10-07 13:15:11 +07:00
Zach Hilman
721632fe66
key_manager: Rename KEK to Kek
2018-10-07 13:15:11 +07:00
Zach Hilman
89ad82ce5c
externals/mbedtls: Enable CMAC module
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Required for keyblob verification
2018-10-07 13:15:11 +07:00
David Marcec
fa3f3cd07f
Fixed assertion due to CountAddOnContent
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Word count should be 3 since we're pushing a result code and a u32.
Also fixed up compiler warnings due to casting
2018-10-08 00:25:46 +07:00
bunnei
6e4d2e672d
Merge pull request #1396 from DarkLordZach/packed-updates
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loader: Add support for packed updates
2018-10-06 23:58:24 +07:00
David Marcec
ceef334c1c
Fixups for softlock
2018-10-07 14:25:39 +07:00
David Marcec
2534af040e
Fixed missing return
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Softlock explanation:
after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
2018-10-07 14:19:55 +07:00
bunnei
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
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gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 +07:00
bunnei
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 +07:00
David Marcec
2de52e3af6
Fixed smo softlock
2018-10-07 14:14:09 +07:00
bunnei
6f420a40cf
Merge pull request #1453 from FearlessTobi/port-4311
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Port citra-emu/citra#4311 : "Remove "#" in the version number"
2018-10-06 23:12:58 +07:00
bunnei
44a3baf410
Merge pull request #1451 from FearlessTobi/port-4140
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Port citra-emu/citra#4140 : "misc input tab improvements"
2018-10-06 23:11:32 +07:00