Commit Graph

12227 Commits (369be67039374ef7646c0d4245c042bc34f894b2)
 

Author SHA1 Message Date
David Marcec b82b5e46e7 audren: Only manage wave buffers with a size
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.

This fixes the issue of certain sounds looping when they shouldn't
2019-07-01 21:20:23 +07:00
Fernando Sahmkow 4705d1b523 rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 +07:00
David Marcec 965608e6d1 IAudioDevice::QueryAudioDeviceOutputEvent
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01 18:05:44 +07:00
Bakugo c72ef5f405 file_sys/registered_cache: Improve missing metadata error
This can happen when installing NSPs too, not just XCIs.
2019-07-01 07:31:32 +07:00
Bakugo 9968c0883a file_sys/submission_package: Don't warn about missing DeltaFragment NCAs
DeltaFragments are not useful to us and are often not included in patch NSPs.
2019-07-01 06:46:05 +07:00
Bakugo 79163fca80 file_sys/registered_cache: Ignore DeltaFragment NCAs during installation
DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
2019-07-01 06:37:22 +07:00
Bakugo 306a24aad7 file_sys: Rename ContentRecordType::Patch to DeltaFragment
Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
2019-07-01 06:32:13 +07:00
David Marcec 472210bf72 hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so.  Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-07-01 15:12:57 +07:00
bunnei d992909636
Merge pull request #2583 from FernandoS27/core-timing-safe
Core_Timing: Make core_timing threadsafe by default.
2019-06-30 12:54:00 +07:00
ReinUsesLisp 6e1db6b703 texture_cache: Pack sibling queries inside a method 2019-06-29 20:47:46 +07:00
ReinUsesLisp 8eae66907e texture_cache: Use std::vector reservation for sampled_textures 2019-06-29 20:10:31 +07:00
ReinUsesLisp f6f1a8f26a texture_cache: Style changes 2019-06-29 19:52:37 +07:00
Zach Hilman 1ca2b504bf
Merge pull request #2653 from FearlessTobi/revert-2474-patch-1
Revert "CMake: Get Git submodule dependencies via CMake"
2019-06-29 16:55:47 +07:00
ReinUsesLisp dd9ace502b texture_cache: Use std::array for siblings_table 2019-06-29 18:54:13 +07:00
ReinUsesLisp 3f3c3ca5f9 texture_cache: Address feedback 2019-06-29 17:29:39 +07:00
Tobias cae9708a00 Revert "CMake: Get Git submodule dependencies via CMake (#2474)"
This reverts commit 5cef446f42.
2019-06-29 22:19:47 +07:00
Zach Hilman 7e5d7773cc am: Implement SetCpuBoostMode in terms of APM 2019-06-28 22:46:51 +07:00
Zach Hilman e2ad3e1fb0 core: Keep instance of APM Controller 2019-06-28 22:46:31 +07:00
Zach Hilman e52306ca60 apm: Implement SetCpuBoostMode 2019-06-28 22:46:00 +07:00
Zach Hilman 1c6e6305ea apm: Add getters for performance config and mode 2019-06-28 22:45:31 +07:00
Zach Hilman 9175b00e7d apm: Add apm:am service
8.0.0+ identical version of apm
2019-06-28 22:44:30 +07:00
Zach Hilman 65eb9cbb28 apm: Add Controller class to manage speed data and application 2019-06-28 22:43:51 +07:00
Zach Hilman d40f38967e fsp-srv: Implement GetAccessLogVersionInfo
Returns some misc. data about logging to help the game determine if it should log.
2019-06-28 21:05:42 +07:00
Zach Hilman 554e2f2f98 reporter: Add report class for filesystem access logs 2019-06-28 21:02:50 +07:00
Zach Hilman db2fdd0352 fsp-srv: Implement OutputAccessLogToSdCard
Allows games to log data to the SD.
2019-06-28 21:02:34 +07:00
Zach Hilman f477c5dfdd set: Implement GetQuestFlag
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28 18:38:47 +07:00
Zach Hilman efa7d8d04b settings: Add config option for kiosk (quest) mode 2019-06-28 18:37:33 +07:00
bunnei bb4a1e059c
Merge pull request #2533 from DarkLordZach/memory-frozen
memory: Add class to manage and enforce memory freezing
2019-06-28 14:03:38 +07:00
David Marcec dfe4b3f723 Attemp clang format fix?
Seems to be an issue with clang format
2019-06-28 22:08:50 +07:00
David Marcec 7d417d501d Added errors.h to cmakelist 2019-06-28 15:31:29 +07:00
David Marcec c2146c4eef Addressed issues 2019-06-28 15:29:38 +07:00
David Marcec fd6549be73 Addressed issues 2019-06-28 15:19:51 +07:00
David Marcec 0b03e8a98f Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27 16:44:42 +07:00
Zach Hilman bce4bfffb6 pm: Implement pm:shell and pm:dmnt GetApplicationPid
Returns the process ID of the current application or 0 if no app is running.
2019-06-26 19:07:34 +07:00
Zach Hilman 354c254cde pm: Implement pm:dmnt GetTitlePid
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-26 19:06:51 +07:00
Zach Hilman 49af3bcdcb pm: Implement pm:info GetTitleId
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26 19:05:04 +07:00
bunnei 5829ba1ccc
Merge pull request #2548 from DarkLordZach/applet-shopn
applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
2019-06-26 15:55:24 +07:00
bunnei 4ed2774c26
Merge pull request #2607 from DarkLordZach/arp-1
glue: Implement arp:w and arp:r services
2019-06-26 10:26:44 +07:00
David Marcec f67039c067 Addressed issues 2019-06-26 16:52:34 +07:00
Zach Hilman d10fc2d727 glue: Correct missing bytes in ApplicationLaunchParameter 2019-06-25 22:25:10 +07:00
Fernando Sahmkow 223ca80753 texture_cache: Correct variable naming. 2019-06-25 19:35:08 +07:00
Fernando Sahmkow 5aeabd9a17 gl_texture_cache: Correct asserts 2019-06-25 19:26:59 +07:00
Fernando Sahmkow 88bc39374f texture_cache: Corrections, documentation and asserts 2019-06-25 18:36:19 +07:00
Fernando Sahmkow c0abc7124d surface_params: Corrections, asserts and documentation. 2019-06-25 18:03:25 +07:00
Fernando Sahmkow fb234560b0 copy_params: use constexpr for constructor 2019-06-25 17:42:50 +07:00
Fernando Sahmkow 18d24fbdd0 gl_texture_cache: Corrections and fixes 2019-06-25 17:40:08 +07:00
Fernando Sahmkow 36665ce0b2 gl_resource_manager: Correct MakeStreamCopy 2019-06-25 17:32:04 +07:00
Fernando Sahmkow 58c8a44e7a texture_cache: Query MemoryManager from the system 2019-06-25 17:26:00 +07:00
David Marcec 19dc36ce06 Implement Time::GetSharedMemoryNativeHandle
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.

Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.

Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.

Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.

Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.

This PR closes issue #2556
2019-06-26 00:45:53 +07:00
David Marcec 192f1f7ebe SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account id 2019-06-25 15:19:37 +07:00