Lioncash
d82b181d44
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 +07:00
Lioncash
6c41d1cd7e
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
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Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 +07:00
Lioncash
3c54edae24
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 +07:00
Lioncash
5a0a9c7449
video_core/ast: Replace std::string with a constexpr std::string_view
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Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 +07:00
Lioncash
3a20d9734f
video_core/ast: Default the move constructor and assignment operator
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 +07:00
Lioncash
43503a69bf
video_core/{ast, expr}: Organize forward declaration
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Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 +07:00
Lioncash
50ad745585
video_core/expr: Supply operator!= along with operator==
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Provides logical symmetry to the interface.
2019-10-05 09:14:26 +07:00
Lioncash
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 +07:00
Lioncash
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 +07:00
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +07:00
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
2019-10-05 00:10:04 +07:00
Zach Hilman
3d4a0b94e3
common: Add additional SCM revision fields
2019-10-05 00:09:49 +07:00
Zach Hilman
d45ad75404
ci: Add version counter variable
2019-10-05 00:09:11 +07:00
ReinUsesLisp
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +07:00
bunnei
0a662d009b
Merge pull request #2917 from FernandoS27/fermi-deduction-2
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TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 +07:00
Fernando Sahmkow
538f5880ff
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 +07:00
Fernando Sahmkow
75395605d6
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 +07:00
Fernando Sahmkow
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 +07:00
Fernando Sahmkow
3f104464de
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 +07:00
Fernando Sahmkow
69fa2e6525
Nvdrv: Correct Event setup in Nvdrv
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Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 +07:00
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 +07:00
Fernando Sahmkow
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 +07:00
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 +07:00
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 +07:00
Fernando Sahmkow
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 +07:00
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +07:00
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +07:00
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +07:00
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +07:00
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
2019-10-04 23:41:21 +07:00
ReinUsesLisp
634c6e24b0
service/hid: Remove unused system reference
2019-10-04 23:41:21 +07:00
ReinUsesLisp
1dbd22e695
service/friend: Remove unused field
2019-10-04 23:41:21 +07:00
ReinUsesLisp
99db7d23dd
service/filesystem: Silence -Wunused-variable
2019-10-04 23:41:21 +07:00
ReinUsesLisp
8566096794
service/bcat: Silence -Wreorder and -Wunused
2019-10-04 23:41:21 +07:00
ReinUsesLisp
87e7cc2d5a
service/audio: Silence -Wunused
2019-10-04 23:28:34 +07:00
ReinUsesLisp
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
2019-10-04 23:28:34 +07:00
ReinUsesLisp
f4417eab8f
common/file_util: Silence -Wswitch
2019-10-04 23:28:34 +07:00
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 +07:00
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 +07:00
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
2019-10-04 18:52:57 +07:00
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 +07:00
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 +07:00
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 +07:00
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 +07:00
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 +07:00
Fernando Sahmkow
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 +07:00