bunnei
4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 +07:00
bunnei
ccbc554949
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 +07:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 +07:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 +07:00
Zach Hilman
12514ccd35
Fix README change mistake ( #2754 )
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Fix README change mistake
2019-07-24 16:42:33 +07:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 +07:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 +07:00
Zach Hilman
6738fb5fef
Update README.md
2019-07-20 21:03:30 +07:00
Fernando Sahmkow
0a67416971
Merge pull request #2693 from ReinUsesLisp/hsetp2
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shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 +07:00
Flame Sage
369be67039
Update README.md
2019-07-20 19:24:24 +07:00
Flame Sage
aa599ac709
Update README.md
2019-07-20 19:22:30 +07:00
Flame Sage
a2edb27158
Merge pull request #2752 from DarkLordZach/master
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azure: Fix clang-format and releases
2019-07-20 15:20:53 +07:00
Zach Hilman
f470bcb826
azure: Fix clang-format and releases
2019-07-20 15:19:25 +07:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 +07:00
Fernando Sahmkow
1158777737
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 +07:00
ReinUsesLisp
45c162444d
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 +07:00
ReinUsesLisp
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 +07:00
bunnei
5d369112d9
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 +07:00
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 +07:00
Fernando Sahmkow
5a06e33859
Shader_Ir: correct clang format
2019-07-18 10:09:26 +07:00
Fernando Sahmkow
43f57d668c
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 +07:00
Fernando Sahmkow
3a3fee5abf
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 +07:00
Fernando Sahmkow
d3b71ff80d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 +07:00
Fernando Sahmkow
0b65e9335e
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 +07:00
David
d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +07:00
Fernando Sahmkow
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 +07:00
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 +07:00
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 +07:00
Fernando Sahmkow
7826f0afd9
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 +07:00
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 +07:00
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 +07:00
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 +07:00
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 +07:00
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 +07:00
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 +07:00
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 +07:00
Fernando Sahmkow
223a535f3f
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 +07:00
Rodrigo Locatti
c3218c110f
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 +07:00
Lioncash
bebbdc2067
shader_ir: std::move Node instance where applicable
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These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 +07:00
Lioncash
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
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This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 +07:00
Lioncash
44d87ff641
shader_ir: Remove unused includes
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Removes unnecessary header dependencies.
2019-07-16 19:47:42 +07:00
Fernando Sahmkow
d614193e49
Shader_Ir: Correct tracking to track from right to left
2019-07-16 15:06:59 +07:00
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
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shader/track: Track indirect buffers
2019-07-16 14:58:35 +07:00
Lioncash
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 +07:00
ReinUsesLisp
2a4044a858
gl_shader_cache: Fix clang-format issues
2019-07-15 20:33:51 +07:00
ReinUsesLisp
6b0d017675
gl_shader_decompiler: Stub local memory size
2019-07-15 17:38:25 +07:00
ReinUsesLisp
56bca83bde
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 +07:00
ReinUsesLisp
bbecd13697
gl_shader_cache: Address CI issues
2019-07-15 17:38:25 +07:00
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 +07:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 +07:00