Commit Graph

12262 Commits (4d26550f5faff5e1c52fd0fb1b17e03ca4144130)
 

Author SHA1 Message Date
bunnei 4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 +07:00
bunnei ccbc554949
Merge pull request #2689 from lioncash/tl
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 +07:00
bunnei 31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 +07:00
bunnei 9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 +07:00
Zach Hilman 12514ccd35 Fix README change mistake (#2754)
Fix README change mistake
2019-07-24 16:42:33 +07:00
bunnei f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 +07:00
bunnei 27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 +07:00
Zach Hilman 6738fb5fef
Update README.md 2019-07-20 21:03:30 +07:00
Fernando Sahmkow 0a67416971
Merge pull request #2693 from ReinUsesLisp/hsetp2
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 +07:00
Flame Sage 369be67039
Update README.md 2019-07-20 19:24:24 +07:00
Flame Sage aa599ac709
Update README.md 2019-07-20 19:22:30 +07:00
Flame Sage a2edb27158
Merge pull request #2752 from DarkLordZach/master
azure: Fix clang-format and releases
2019-07-20 15:20:53 +07:00
Zach Hilman f470bcb826 azure: Fix clang-format and releases 2019-07-20 15:19:25 +07:00
Fernando Sahmkow 7a35178ee2 Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 +07:00
Fernando Sahmkow 1158777737 Shader_Ir: Change Debug Asserts for Log Warnings 2019-07-19 22:15:34 +07:00
ReinUsesLisp 45c162444d shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 +07:00
ReinUsesLisp 6c4985edc9 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 +07:00
bunnei 5d369112d9
Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 +07:00
bunnei 63bda67a34
Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 +07:00
Fernando Sahmkow 5a06e33859 Shader_Ir: correct clang format 2019-07-18 10:09:26 +07:00
Fernando Sahmkow 43f57d668c GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are 
nop operations for us.
2019-07-18 08:54:42 +07:00
Fernando Sahmkow 3a3fee5abf MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
This log was just to know which games used DMA. It's no longer 
important.
2019-07-18 08:31:38 +07:00
Fernando Sahmkow d3b71ff80d Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
2019-07-18 08:20:31 +07:00
Fernando Sahmkow 0b65e9335e Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and 
rounding as this are well known and have little to no consequences in 
gpu's accuracy.
2019-07-18 08:17:19 +07:00
David d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +07:00
Fernando Sahmkow 5e457bf258 Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 +07:00
Fernando Sahmkow 4be61013a1 GL_State: Feedback and fixes 2019-07-17 17:29:56 +07:00
Fernando Sahmkow 5ad889f6fd Maxwell3D: Address Feedback 2019-07-17 17:29:55 +07:00
Fernando Sahmkow 7826f0afd9 Texture_Cache: Rebase Fixes 2019-07-17 17:29:54 +07:00
Fernando Sahmkow 8cdbfe69b1 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 +07:00
Fernando Sahmkow 0ff4a5fa39 Maxwell3D: Correct marking dirtiness on CB upload 2019-07-17 17:29:53 +07:00
Fernando Sahmkow fec32fed18 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 +07:00
Fernando Sahmkow a081dea8ab Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 +07:00
Fernando Sahmkow 0d3db58657 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 +07:00
Fernando Sahmkow f2e7b29c14 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 +07:00
Fernando Sahmkow e42bcf2314 maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 +07:00
Fernando Sahmkow 223a535f3f
Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 +07:00
Rodrigo Locatti c3218c110f
Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 +07:00
Lioncash bebbdc2067 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 +07:00
Lioncash 60926ac16b shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 +07:00
Lioncash 44d87ff641 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 +07:00
Fernando Sahmkow d614193e49 Shader_Ir: Correct tracking to track from right to left 2019-07-16 15:06:59 +07:00
Fernando Sahmkow b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 +07:00
Lioncash e2d7dda166 shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 +07:00
ReinUsesLisp 2a4044a858 gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 +07:00
ReinUsesLisp 6b0d017675 gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 +07:00
ReinUsesLisp 56bca83bde gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 +07:00
ReinUsesLisp bbecd13697 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 +07:00
ReinUsesLisp 725ba6cf63 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 +07:00
Fernando Sahmkow 1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 +07:00