Commit Graph

13030 Commits (4edf73344f060706d316b9f43d9249ef604a6ea9)
 

Author SHA1 Message Date
bunnei 4edf73344f
Revert "common_func: Use std::array for INSERT_PADDING_* macros." 2019-11-03 04:39:51 +07:00
bunnei 8c1e38f744
Merge pull request #3063 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03 04:35:12 +07:00
bunnei fdc5791b08 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 04:30:16 +07:00
bunnei bec7e3b7d9
Merge pull request #3058 from FearlessTobi/port-4948
Port citra-emu/citra#4948: "citra_qt: add amiibo drag and drop support"
2019-11-03 01:55:21 +07:00
FearlessTobi 727ba2f2d0 citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +07:00
Rodrigo Locatti 11e39da02b
Merge pull request #3054 from FernandoS27/fix-tld4-2
shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +07:00
Fernando Sahmkow 23cabc98db Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that.
2019-10-30 21:14:57 +07:00
Rodrigo Locatti 658489ebf7
Merge pull request #3050 from FernandoS27/fix-tld4
shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +07:00
Fernando Sahmkow 9293c3a0f2 Shader_IR: Fix TLD4 and add Bindless Variant.
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 +07:00
Rodrigo Locatti 04b838c857
Merge pull request #3038 from lioncash/docs
kernel/scheduler: Minor changes
2019-10-30 03:47:28 +07:00
bunnei 2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 +07:00
bunnei b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 +07:00
bunnei a81bd962ab
Merge pull request #3007 from DarkLordZach/fsc-regress
savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 +07:00
Rodrigo Locatti 3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +07:00
ReinUsesLisp ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 +07:00
ReinUsesLisp 3c6557c235
gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 +07:00
ReinUsesLisp d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor 2019-10-29 21:27:24 +07:00
ReinUsesLisp c7698d0bc8
gl_state: Minor style changes 2019-10-29 21:27:24 +07:00
ReinUsesLisp a14d202ac2
gl_state: Remove unused Citra TextureUnits 2019-10-29 21:27:24 +07:00
ReinUsesLisp 28fece8e9b
gl_state: Move initializers from constructor to class declaration 2019-10-29 21:27:23 +07:00
Rodrigo Locatti 2ec5b55ee3
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +07:00
Rodrigo Locatti 9f93ad08a5
Merge pull request #3023 from lioncash/opus
externals: Track upstream opus
2019-10-28 02:45:01 +07:00
Rodrigo Locatti c5d9589942
Merge pull request #3037 from FernandoS27/new-formats
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 +07:00
Lioncash 6c8f28813c scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
This is only compared against, so it can be made const.
2019-10-27 23:35:50 +07:00
ReinUsesLisp fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture 2019-10-28 00:23:42 +07:00
ReinUsesLisp 538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo 2019-10-28 00:14:38 +07:00
ReinUsesLisp 961fe4d19b
maxwell_3d: Remove unused method GetStageTextures 2019-10-28 00:14:29 +07:00
Lioncash f19c1a7cda scheduler: Silence sign conversion warnings 2019-10-27 22:44:52 +07:00
Lioncash 2fb0bbff29 scheduler: Initialize class members directly where applicable
Reduces the overall amount of code.
2019-10-27 22:13:55 +07:00
Lioncash 2dc469ceba scheduler: Amend documentation comments
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 +07:00
David 4c5731c34f
Merge pull request #2971 from FernandoS27/new-scheduler-v2
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +07:00
Fernando Sahmkow 3f9262195b Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend.
2019-10-27 16:44:09 +07:00
bunnei 6909b2f0f9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 +07:00
ReinUsesLisp 3e469cecc1
maxwell_3d: Silence implicit conversion warnings
While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 +07:00
bunnei 7e2494e987
Merge pull request #3033 from ReinUsesLisp/w4244-astc
astc: Silence implicit conversion warnings
2019-10-27 14:09:53 +07:00
ReinUsesLisp bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 +07:00
ReinUsesLisp a5aa1bb174
astc: Silence implicit conversion warnings 2019-10-27 03:04:50 +07:00
Rodrigo Locatti 26f3e18c5c
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 +07:00
Fernando Sahmkow be856a38d6 Shader_IR: Address Feedback. 2019-10-26 15:38:30 +07:00
Rodrigo Locatti a0d79085c4
Merge pull request #3027 from lioncash/lookup
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 +07:00
Rodrigo Locatti d52598173d
Merge pull request #3013 from FernandoS27/tld4s-fix
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 +07:00
Fernando Sahmkow e3afd6595a Shader_IR: Clang format 2019-10-25 09:01:32 +07:00
ReinUsesLisp 78f3e8a757 gl_shader_cache: Implement locker variants invalidation 2019-10-25 09:01:32 +07:00
ReinUsesLisp ec85648af3 gl_shader_disk_cache: Store and load fast BRX 2019-10-25 09:01:31 +07:00
ReinUsesLisp fa2c297f3e const_buffer_locker: Minor style changes 2019-10-25 09:01:31 +07:00
ReinUsesLisp 7b81ba4d8a gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 +07:00
Fernando Sahmkow 1244f2d368 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 +07:00
Fernando Sahmkow a05120ec0b Shader_IR: Correct typo in Consistent method. 2019-10-25 09:01:30 +07:00
Fernando Sahmkow 33fcec3502 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it 2019-10-25 09:01:30 +07:00
Fernando Sahmkow 8909f52166 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:30 +07:00