Lioncash
86c397dd6e
file_sys: Resolve sign conversion warnings
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Resolves a few trivial sign conversion/mismatch errors.
2019-11-12 07:55:39 +07:00
Lioncash
ef060ed40c
result: Add default error code for the ResultCode(-1) case
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Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes.
2019-11-12 07:55:38 +07:00
Lioncash
581d2e36e5
crypto: Resolve sign-conversion warnings
2019-11-12 07:55:22 +07:00
Lioncash
27ab99490e
result: Resolve sign-coversion warnings
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The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
2019-11-12 07:06:48 +07:00
Lioncash
19a0abc19b
arm_unicorn: Resolve sign conversion warnings
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While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
2019-11-12 07:06:48 +07:00
Lioncash
96d677bef0
CMakeLists: Make most implicit type conversion warnings errors on MSVC
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Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
2019-11-12 07:06:25 +07:00
Zach Hilman
d4a1afba4b
ci: Package source with builds
2019-11-11 22:32:22 +07:00
Rodrigo Locatti
fb9418798d
video_core: Enable sign conversion warnings
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Enable sign conversion warnings but don't treat them as errors.
2019-11-11 18:00:37 +07:00
Michael Scire
b0b0786493
Implement stub for QueryApplicationPlayStatisticsByUid
2019-11-11 07:32:47 +07:00
bunnei
8714d40a77
Merge pull request #3085 from bunnei/web-token-b64
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yuzu: configure_web: Use Base64 encoded token
2019-11-09 14:50:31 +07:00
bunnei
8dc9f35baf
web-service: Port citra's updated web_backend code.
2019-11-09 14:00:44 +07:00
bunnei
883eb1a1a1
yuzu: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 14:00:44 +07:00
bunnei
0fc596de6e
Merge pull request #3082 from ReinUsesLisp/fix-lockers
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gl_shader_cache: Fix locker constructors
2019-11-09 13:58:36 +07:00
ReinUsesLisp
18c1cb68fd
video_core: Treat implicit conversions as errors
2019-11-08 22:49:39 +07:00
ReinUsesLisp
096f339a2a
video_core: Silence implicit conversion warnings
2019-11-08 22:48:50 +07:00
ReinUsesLisp
fa0d65fc7b
microprofile: Silence conversion warnings
2019-11-08 22:48:42 +07:00
bunnei
a056d8de16
Merge pull request #3080 from FernandoS27/glsl-fix
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GLSLDecompiler: Correct Texture Gather Offset.
2019-11-08 15:56:29 +07:00
ReinUsesLisp
bfa973a62b
gl_shader_cache: Fix locker constructors
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Properly pass engine when a shader is being constructed from memory.
2019-11-07 20:43:31 +07:00
ReinUsesLisp
3ab0514698
gl_shader_cache: Enable extensions only when available
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Silence GLSL compilation warnings.
2019-11-07 20:08:42 +07:00
ReinUsesLisp
cd66395944
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
2019-11-07 20:08:42 +07:00
ReinUsesLisp
56e237d1f9
shader_ir/warp: Implement FSWZADD
2019-11-07 20:08:41 +07:00
ReinUsesLisp
08b2b1080a
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
2019-11-07 20:08:41 +07:00
Fernando Sahmkow
3d7c284e0f
GLSLDecompiler: Correct Texture Gather Offset.
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This commit corrects the argument ordering in textureGatherOffset.
2019-11-07 11:43:56 +07:00
bunnei
b6ae48966d
Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
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shader/control_flow: Abstract repeated code chunks in BRX tracking
2019-11-07 01:30:01 +07:00
Morph
0e8a3bf3e5
buffer_cache: Add missing includes ( #3079 )
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`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
2019-11-07 06:25:53 +07:00
bunnei
344d15f61e
Merge pull request #3070 from ReinUsesLisp/shader-warnings
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shader_ir: Reduce severity of warnings
2019-11-07 00:47:24 +07:00
ReinUsesLisp
e9d2fad984
gl_rasterizer: Remove front facing hack
2019-11-07 01:52:18 +07:00
ReinUsesLisp
f1facaeaef
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
2019-11-07 01:52:18 +07:00
ReinUsesLisp
e2ea0c3e11
gl_shader_manager: Remove unused variable in SetFromRegs
2019-11-07 01:52:18 +07:00
ReinUsesLisp
028b1a34a9
yuzu_cmd: Use string_view instead of string for extensions
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Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
2019-11-07 01:52:18 +07:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 +07:00
Rodrigo Locatti
ff5a0f370c
shader/control_flow: Specify constness on caller lambdas
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Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-11-07 01:44:09 +07:00
ReinUsesLisp
7b069252f8
shader/control_flow: Use callable template instead of std::function
2019-11-07 01:44:08 +07:00
ReinUsesLisp
46c3047283
shader/control_flow: Abstract repeated code chunks in BRX tracking
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Remove copied and pasted for cycles into a common templated function.
2019-11-07 01:44:08 +07:00
ReinUsesLisp
ae7dfa93be
shader/control_flow: Silence Intellisense cast warnings
2019-11-07 01:44:08 +07:00
ReinUsesLisp
deb1b54eed
shader/control_flow: Remove brace initializer in std containers
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These containers have a default constructor.
2019-11-07 01:44:08 +07:00
ReinUsesLisp
39c66abd91
shader/decode: Reduce severity of arithmetic rounding warnings
2019-11-07 01:43:38 +07:00
ReinUsesLisp
c4374d0d41
shader/arithmetic: Reduce RRO stub severity
2019-11-07 01:43:38 +07:00
ReinUsesLisp
35d40b74b3
shader/texture: Remove NODEP warnings
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These warnings don't offer meaningful information while decoding
shaders. Remove them.
2019-11-07 01:43:38 +07:00
bunnei
c414ebaa9c
Merge pull request #3078 from bunnei/azure-rename-partial
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ci: Rename build folder only on non-mainline builds
2019-11-06 23:28:58 +07:00
bunnei
e07dfc4da3
ci: Rename build folder only on non-mainline builds
2019-11-06 23:26:29 +07:00
bunnei
63d30133f8
Merge pull request #3077 from yuzu-emu/revert-3073-azure-rename-partial
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Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:37:01 +07:00
bunnei
f1e4f3fc0c
Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:36:50 +07:00
bunnei
468576284d
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 +07:00
bunnei
4d66ca97e5
Merge pull request #3076 from DarkLordZach/telem-names
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ci: Populate build repository from Azure environment
2019-11-06 10:08:27 +07:00
bunnei
c1a3d19897
Merge pull request #3062 from bunnei/event-improve
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kernel: Improve events
2019-11-06 10:05:50 +07:00
Rodrigo Locatti
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
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shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +07:00
Zach Hilman
0c8b6b0351
ci: Populate build repository from Azure environment
2019-11-05 21:37:27 +07:00
bunnei
9a62f5351a
Merge pull request #3073 from DarkLordZach/azure-rename-partial
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ci: Rename build folder only on non-mainline builds
2019-11-05 21:10:44 +07:00
Zach Hilman
65bed6682c
ci: Rename build folder only on non-mainline builds
2019-11-05 21:07:30 +07:00