Flame Sage
978f7067ee
Merge pull request #2770 from DarkLordZach/azure-pr-fix
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ci: Fix Azure PR Builds
2019-08-01 22:04:21 +07:00
Zach Hilman
9aef7e5e22
Correct apt permissions
2019-08-01 21:33:53 +07:00
Zach Hilman
6b2937bf76
Upgrade PIP version with APT
2019-08-01 21:29:27 +07:00
Zach Hilman
a2d2a6b6dd
Upgrade pip version
2019-08-01 21:23:17 +07:00
Zach Hilman
d3ea2df06d
Add missing dot
2019-08-01 21:09:11 +07:00
Zach Hilman
bcbec6f37c
ci: Fix Azure PR Builds
2019-07-28 14:21:18 +07:00
bunnei
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 +07:00
bunnei
b0ff3179ef
Merge pull request #2739 from lioncash/cflow
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video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 +07:00
bunnei
4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
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Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 +07:00
bunnei
ccbc554949
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 +07:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 +07:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 +07:00
Zach Hilman
12514ccd35
Fix README change mistake ( #2754 )
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Fix README change mistake
2019-07-24 16:42:33 +07:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 +07:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 +07:00
Zach Hilman
6738fb5fef
Update README.md
2019-07-20 21:03:30 +07:00
Fernando Sahmkow
0a67416971
Merge pull request #2693 from ReinUsesLisp/hsetp2
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shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 +07:00
Flame Sage
369be67039
Update README.md
2019-07-20 19:24:24 +07:00
Flame Sage
aa599ac709
Update README.md
2019-07-20 19:22:30 +07:00
Flame Sage
a2edb27158
Merge pull request #2752 from DarkLordZach/master
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azure: Fix clang-format and releases
2019-07-20 15:20:53 +07:00
Zach Hilman
f470bcb826
azure: Fix clang-format and releases
2019-07-20 15:19:25 +07:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 +07:00
Fernando Sahmkow
1158777737
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 +07:00
ReinUsesLisp
45c162444d
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 +07:00
ReinUsesLisp
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 +07:00
Lioncash
c1c89411da
video_core/control_flow: Provide operator!= for types with operator==
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Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 +07:00
Lioncash
1780e0e3d0
video_core/control_flow: Prevent sign conversion in TryGetBlock()
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The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 +07:00
Lioncash
a162a844d2
video_core/control_flow: Remove unnecessary BlockStack copy constructor
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This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 +07:00
Lioncash
56bc11d952
video_core/control_flow: Use std::move where applicable
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Results in less work being done where avoidable.
2019-07-18 21:03:30 +07:00
Lioncash
e7b39f47f8
video_core/control_flow: Use the prefix variant of operator++ for iterators
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Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 +07:00
Lioncash
6885e7e7ec
video_core/control_flow: Use empty() member function for checking emptiness
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It's what it's there for.
2019-07-18 21:03:30 +07:00
Lioncash
45fa12a05c
video_core: Resolve -Wreorder warnings
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Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 +07:00
Lioncash
47df844338
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 +07:00
Lioncash
3df9558593
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
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Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 +07:00
Lioncash
1109db86b7
video_core/shader/decode: Prevent sign-conversion warnings
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Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 +07:00
bunnei
5d369112d9
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 +07:00
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 +07:00
Fernando Sahmkow
5a06e33859
Shader_Ir: correct clang format
2019-07-18 10:09:26 +07:00
Fernando Sahmkow
43f57d668c
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 +07:00
Fernando Sahmkow
3a3fee5abf
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 +07:00
Fernando Sahmkow
d3b71ff80d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 +07:00
Fernando Sahmkow
0b65e9335e
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 +07:00
David
d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +07:00
Fernando Sahmkow
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 +07:00
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 +07:00
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 +07:00
Fernando Sahmkow
7826f0afd9
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 +07:00
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 +07:00
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 +07:00
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 +07:00