ReinUsesLisp
bd928e70ed
loading_screen: Unchunk progress bar
2019-02-06 22:23:40 +07:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 +07:00
ReinUsesLisp
df0f31f44e
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
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i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 +07:00
ReinUsesLisp
7fefec585c
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 +07:00
ReinUsesLisp
2bc6a699dc
gl_shader_disk_cache: Guard reads and writes against failure
2019-02-06 22:23:40 +07:00
ReinUsesLisp
750abcc23d
gl_shader_disk_cache: Address miscellaneous feedback
2019-02-06 22:23:40 +07:00
ReinUsesLisp
8ee3666a3c
gl_shader_disk_cache: Pass return values returning instead of by parameters
2019-02-06 22:23:40 +07:00
ReinUsesLisp
ed956569a4
gl_shader_disk_cache: Compress program binaries using LZ4
2019-02-06 22:23:39 +07:00
ReinUsesLisp
f087639e4a
gl_shader_disk_cache: Compress GLSL code using LZ4
2019-02-06 22:23:39 +07:00
ReinUsesLisp
cfb20c4c9d
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 +07:00
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 +07:00
ReinUsesLisp
be4641c43f
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
2019-02-06 22:20:57 +07:00
ReinUsesLisp
a3703f5767
gl_shader_cache: Refactor to support disk shader cache
2019-02-06 22:20:57 +07:00
ReinUsesLisp
4039086226
gl_shader_disk_cache: Add transferable cache invalidation
2019-02-06 22:20:57 +07:00
ReinUsesLisp
a1faed9950
gl_shader_disk_cache: Add precompiled load
2019-02-06 22:20:57 +07:00
ReinUsesLisp
57fb15d2a3
gl_shader_disk_cache: Add precompiled save
2019-02-06 22:20:57 +07:00
ReinUsesLisp
3435cd8d5e
gl_shader_disk_cache: Add transferable load
2019-02-06 22:20:57 +07:00
ReinUsesLisp
b1efceec89
gl_shader_disk_cache: Add transferable stores
2019-02-06 22:20:57 +07:00
ReinUsesLisp
98be5a4928
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
2019-02-06 22:20:57 +07:00
ReinUsesLisp
145c3ac89e
gl_shader_disk_cache: Add file and move BaseBindings declaration
2019-02-06 22:20:57 +07:00
ReinUsesLisp
c2c5260fd7
gl_shader_decompiler: Remove name entries
2019-02-06 22:20:57 +07:00
ReinUsesLisp
8b11368671
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 +07:00
ReinUsesLisp
0ed5d728ca
rasterizer_interface: Add disk cache entry for the rasterizer
2019-02-06 22:20:57 +07:00
ReinUsesLisp
84412591c9
file_util: Add shader directory
2019-02-06 22:20:57 +07:00
ReinUsesLisp
049050856f
shader_decode: Implement LDG and basic cbuf tracking
2019-02-06 22:20:57 +07:00
bunnei
10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 +07:00
bunnei
40ac058557
Merge pull request #2071 from ReinUsesLisp/dsa-texture
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gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 +07:00
Dimitri ALBORA
8b800369ea
gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory
2019-02-06 19:07:35 +07:00
bunnei
c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
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Port citra-emu/citra#4586 : "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 +07:00
bunnei
b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
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Port citra-emu/citra#4583 : "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 +07:00
bunnei
40cd299f01
Merge pull request #2087 from lioncash/const
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service/nvflinger, service/vi: Improve error case handling
2019-02-06 12:33:13 +07:00
bunnei
67c1f31251
Merge pull request #2088 from jroweboy/h
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QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 +07:00
James Rowe
c82b0afb69
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 18:24:15 +07:00
Lioncash
ef073ff117
service/nvflinger,service/vi: Handle failure cases with exposed API
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Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
2019-02-05 18:03:28 +07:00
bunnei
7aa7d8f4ff
Merge pull request #2085 from ReinUsesLisp/cube-minus-one
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video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 +07:00
xperia64
f598490b57
Fix crash when no files are selected
2019-02-05 22:40:23 +07:00
xperia64
284536a626
Add file extension to screenshot filename if not provided
2019-02-05 22:31:37 +07:00
Lioncash
7320c667df
service/nvflinger: Mark FindVsyncEvent() as a const member function
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This member function doesn't actually modify instance state, so it can
be marked as a const member function.
2019-02-05 15:57:29 +07:00
Lioncash
3c02cdcc57
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
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This was missed within #2075 . Renames the member function to make it
consistent with the rest of the Find* functions.
2019-02-05 15:55:18 +07:00
bunnei
72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
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shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 +07:00
ReinUsesLisp
b5e685b297
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 04:32:06 +07:00
bunnei
bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
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Fix TXQ not using the component mask.
2019-02-04 20:22:32 +07:00
Mat M
a568cd805b
Update src/video_core/engines/shader_bytecode.h
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Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 +07:00
Fernando Sahmkow
0306c50339
Fix TXQ not using the component mask.
2019-02-03 18:17:18 +07:00
ReinUsesLisp
dfa7be5ddf
shader_ir/memory: Add ST_L 64 and 128 bits stores
2019-02-03 19:08:10 +07:00
ReinUsesLisp
0d1d755086
shader/track: Search inside of conditional nodes
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Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 +07:00
ReinUsesLisp
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 +07:00
ReinUsesLisp
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 +07:00
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 +07:00
ReinUsesLisp
04e68e9738
maxwell_3d: Allow sampler handles with TSC id zero
2019-02-03 04:58:40 +07:00