Subv
d27279092f
GPU: Take into account predicated exits when performing shader control flow analysis.
2018-06-04 19:14:23 +07:00
bunnei
37fd4e6d9b
Merge pull request #512 from Subv/fset
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GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 +07:00
bunnei
cdd92dc692
Merge pull request #501 from Subv/shader_bra
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GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 +07:00
bunnei
38d25a4cb2
Merge pull request #515 from Subv/viewport_fix
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 +07:00
Subv
2933521a08
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 +07:00
Subv
f6679ce422
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 +07:00
Subv
5d55403f94
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 +07:00
bunnei
0a0233f39f
Merge pull request #490 from BreadFish64/extension-check
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Add checks for OpenGL extension support
2018-06-04 16:13:55 +07:00
bunnei
9936d1b9e2
Merge pull request #513 from Subv/cache_alignment
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GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 16:12:55 +07:00
greggameplayer
4fad069870
Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params ( #511 )
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* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix
2018-06-04 16:12:02 +07:00
Subv
0c688b421c
GPU: Implemented the LOP32I instruction.
2018-06-04 13:56:31 +07:00
Subv
cb47abecc6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 13:01:53 +07:00
BreadFish64
fbef849c04
sdl: add check for GL extension support
2018-06-04 12:26:41 +07:00
BreadFish64
0641950f9a
qt: add check for GL extension support
2018-06-04 12:26:30 +07:00
bunnei
b7c64f0ded
Merge pull request #502 from bunnei/more-am-stuff
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am: Implement PopOutData, and various fixes.
2018-06-04 13:23:19 +07:00
Subv
90cddf1996
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
2018-06-04 11:22:26 +07:00
Subv
7c181fd4f4
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
2018-06-04 11:12:03 +07:00
James Rowe
d16f83fda3
Merge pull request #507 from valentinvanelslande/3616
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Port citra #3616
2018-06-04 10:04:18 +07:00
Valentin Vanelslande
5c82400ef8
Port citra #3616
2018-06-04 10:57:18 +07:00
mailwl
bb081dd1d2
Correct function results
2018-06-04 14:43:02 +07:00
mailwl
019778707d
Service/nfp:user : stub some functions.
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Used by Zelda: BoTW
2018-06-04 12:39:43 +07:00
bunnei
afdd2f4cad
am: Implement ILibraryAppletAccessor::PopOutData.
2018-06-03 23:44:23 +07:00
bunnei
df4336a85e
am: ISelfController:LaunchableEvent should be sticky.
2018-06-03 23:44:22 +07:00
bunnei
51d8a2c322
am: Stub out ILibraryAppletAccessor Start and GetResult methods.
2018-06-03 23:44:22 +07:00
bunnei
049ce242a4
Merge pull request #499 from bunnei/am-stuff
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am: Implement CreateStorage, PushInData, etc.
2018-06-03 23:43:52 +07:00
Subv
b481d8a00d
GPU: Partially implemented the shader BRA instruction.
2018-06-03 22:26:36 +07:00
Subv
06c72b4fcf
GPU: Added decoding for the BRA instruction.
2018-06-03 22:14:00 +07:00
bunnei
876b805e50
am: Implement ILibraryAppletAccessor::PushInData.
2018-06-03 22:10:06 +07:00
bunnei
2dcb98226b
am: Implement IStorageAccessor::Write.
2018-06-03 22:10:06 +07:00
bunnei
9fedfbe141
am: Cleanup IStorageAccessor::Read.
2018-06-03 22:10:06 +07:00
bunnei
d73c22bf4d
am: Implement ILibraryAppletCreator::CreateStorage.
2018-06-03 22:10:05 +07:00
bunnei
ba117854f9
Merge pull request #500 from Subv/long_queries
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GPU: Partial implementation of long GPU queries.
2018-06-03 21:24:50 +07:00
bunnei
527c098ff6
Merge pull request #498 from bunnei/texs-mask
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gl_shader_decompiler: Implement TEXS component mask.
2018-06-03 21:22:12 +07:00
Subv
d57333406d
GPU: Partial implementation of long GPU queries.
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Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03 19:17:31 +07:00
bunnei
1efcba346a
gl_shader_decompiler: Implement TEXS component mask.
2018-06-03 12:08:17 +07:00
bunnei
bb9d39b8fe
Merge pull request #494 from bunnei/shader-tex
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gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 +07:00
bunnei
27c0f9e02d
Merge pull request #495 from bunnei/improve-rro
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gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 12:05:26 +07:00
bunnei
41faeeeb03
Merge pull request #484 from mailwl/nvhost-nvdec
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Services/nvdrv: add '/dev/nvhost-nvdec' device
2018-06-03 11:18:00 +07:00
bunnei
63270e588b
Merge pull request #496 from Subv/waitprocesswidekey_timeout
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Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
2018-06-03 11:15:49 +07:00
bunnei
e54ea773fc
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 11:14:31 +07:00
bunnei
0d64ddc6dd
Merge pull request #497 from Subv/dxn1
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GPU: Implemented the DXN1 (BC4) texture format.
2018-06-03 11:05:04 +07:00
Subv
9cd87a6352
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
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This situation may happen like so:
Thread 1 with low priority calls WaitProcessWideKey with timeout.
Thread 2 with high priority calls WaitProcessWideKey without timeout.
Thread 3 calls SignalProcessWideKey
- Thread 2 acquires the lock and awakens.
- Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2.
Thread 1's timeout expires, with the lock owner still being set to Thread 2.
2018-06-02 14:06:35 +07:00
Subv
99f9d47d16
GPU: Implemented the DXN1 (BC4) texture format.
2018-06-02 13:17:09 +07:00
bunnei
bbbe34429e
Merge pull request #492 from mailwl/time
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Service/time: implement posix time to calendar conversion
2018-06-01 10:14:20 +07:00
mailwl
11568c2ea3
Service/time: implement posix time to calendar conversion
2018-06-01 09:40:28 +07:00
bunnei
888eb345c0
gl_shader_decompiler: Implement TEX instruction.
2018-05-31 23:36:45 +07:00
bunnei
4c727d0ba8
gl_shader_decompiler: Support multi-destination for TEXS.
2018-05-31 22:57:32 +07:00
bunnei
bdd68fc210
Merge pull request #488 from Subv/thread_masks
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Kernel/SVC: Corrected the behavior of svcSetThreadCoreMask for core values -2 and -3.
2018-05-31 18:22:18 +07:00
bunnei
f1bded1270
Merge pull request #491 from bunnei/rgba16f
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gl_rasterizer_cache: Implement PixelFormat RGBA16F.
2018-05-31 18:16:32 +07:00
bunnei
49309b5848
gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.
2018-05-30 22:50:41 +07:00